My Beef With Guild Experience

First off, this is a straight up bitch post (skip if you don’t want to hear it). Today I just wanted to gripe about my issues with Guild Experience and the numerous flaws in the system. First off, Guild Experience is defined as the following in game:

“Guild experience can be earned by completing quests, earning guild achievements or killing bosses and winning rated battlegrounds with your guild.”

So that means, there are only 4 ways to earn guild experience:

  1. Completing Quests
  2. Guild Achievements
  3. Killing Bosses (Heroics or Raids)
  4. Rated Battlegrounds

 

Gripe #1: Questing/Heroics are not a long term source of Guild Experience

Questing and Heroics were good sources of guild experience early on when everyone is lvling, looking for gear and grinding reputation. However as we all know, the speed in which you can level and gear in Cataclysm does not lend to this being a viable long term source. Using my own guild as a source of comparison, everyone reached 85 within the first week, and at this point most people have no need for heroics, daily valor points are not even needed. Many people have already finished leveling alts as well which means that questing and heroics are now no longer activities that people wish to do at this point in the expansion.

Gripe #2: Quantity of guild XP from Raids

The amount of guild experience you gain from raiding (especially from 25m) is enormous compared to any other source. Naturally this is due to the quantity of people playing at the same time. The problem here though is that within 3-4 bosses (in 25m) you can reach your daily cap. If you take my guild as an example, we raid 2 days a week which means at best we spread 12 bosses across 2 days (lets assume 6 per day). That means that we easily cap on the days we raid and on days we don’t raid we are left trying to cap using other sources which take significantly longer.

Gripe #3: Rated Battlegrounds are the only PVP source of gxp

I understand that guild experience needs to be attainable by PVP and PVE means since many guilds are only focused on one of those aspects. My guild is definitely one of those as we are a PVE focused guild. So, with that being said I am completely fine with Rated Battlegrounds being a source of guild xp, however what about battlegrounds in general or arena? While we (Daybreak) do not participate in RBG, we do Arena quite a bit. Why do guild arena teams not generate guild experience? We dont have enough people in guild that are interested in PVP to generate rated battlegroups but we do have lots of people who arena whether it be to reach 1343 weekly cap or those who are pushing for 2.2k weapons or beyond.

Gripe #4: Why aren’t all activities in game a source of gxp

The whole point of guild experience is to participate and contribute to your guild. Only 4 sources are currently being counted and I’ve already mentioned my problem with arena not being included. But what about gathering or crafting? These are still things that contribute to the guild (we see the achievements where we need to accumulate ridiculous amounts of herbs, ore, leather etc) and they grant personal XP when leveling. Why aren’t these things included? If I need to gather mats to make flasks to raid which contribute to guild experience, why does the process of procuring mats for flasks (or cauldrons) not count?

 

In summary, at this point in the game it has become a hassle to try and cap guild xp everyday. This is a game and its supposed to be fun but it really is not fun when you are essentially forced to chain 3-5 heroics on off days just to make sure we can keep our guild level progressing.

 

 

 

 

 

16 Responses to “My Beef With Guild Experience”


  1. 1 Deandre - Dalaran February 25, 2011 at 9:49 pm

    The part I dislike the most about the guild exp system is the fact it encourages recruiting as many leveling people as needed to maintain max guild xp per day.

    I’ve already heard of a few guilds that have gained a reputation of having 0 intention of actually getting more guild members into raiding, they just want all those people to get to 85, get their heroics done, then they kick them, rendering all their guild reputation gain useless to them.

    • 2 Vallen February 26, 2011 at 12:56 am

      100% Agree

      I’ve seen that happen on my server too which is just abusing people. Personally we did not take that approach with Daybreak because we’re not going to invite random strangers just to meet a cap. We’re a tight knit guild and we won’t succumb to that kind of garbage.

      Just another extremely valid point of the flaws of the guild experience system.

  2. 3 Nich February 26, 2011 at 8:17 pm

    While I agree with your four points, I think it’s overlooking that people should really only be doing what they would normally be doing, anyway, rather than min-maxing another progression path : )

  3. 4 Goodmongo February 28, 2011 at 3:08 pm

    Just another idea that was not thought out and is broken to some extent. having said that its not like the guild bonus is all that great anyway. Or is this just a “I got there first” thing?

  4. 5 Jacemora February 28, 2011 at 8:38 pm

    Agree.

    It is not only an “I got there first thing”, but some/most guild perks to purchase are tied to your guild rep.

    So if you finish all the current normal mode raid content you can’t necessarily get your guild rewarded mount.

    It’s broke and people should be getting to the rewards and the rep at around the same time without any extra effort or grinding… per Blizzard. It is why they already changed what rep is needed for some rewards.

  5. 6 Vallen March 1, 2011 at 11:54 am

    It is definitely a little bit of wanting to min-max but also a matter of how to reward people. The whole concept of Guild Rewards is to reward people who participate and contribute to the guild.

    Lets use this as an example:

    Guild A is a small tight knit 25man raiding guild that raids twice a week and clears all content. Based on the current scheme, Guild A would cap (way over cap) 2 days a week and would have to put in extra effort to cap 5 other days of the week (via heroics or other means).

    Guild B is a large casual guild that does not raid consistently but has lots of people who play for fun doing heroics whenever ppl are on. Guild B would have a much higher chance to cap all 7 days because of the quantity of people and their higher need to do heroics.

    So, while I am not advocating that Guild B should not get as much XP as Guild A, I am saying Guild A should not be penalized for being efficient in clearing content in 2 days.

    A simple fix to this (which was suggested to me in a discussion with a friend) is to have a weekly xp cap vs a daily xp cap. That way no matter when you play, as long as you cap the week you will get rewarded the same.

    Seems logical enough right?

  6. 7 Nich March 1, 2011 at 10:16 pm

    Very much in favour of a weekly cap, a la VP.

  7. 8 Goodmongo March 2, 2011 at 11:44 am

    Don’t get me wrong, I said that it was flawed. My question was more along the lines of what real benefit does it get you the player? Outside of some cosmetic things the benefits are pretty limited aren’t they? And something like saving 15 minutes on using hearth doesn’t seem like a big deal. I was just wondering if I’m missing something there.

  8. 9 Arandin March 2, 2011 at 7:31 pm

    I’ve seen guilds going as far as “hiring slave labor” on my server. In other words, they hire these low levels that are either willing to get mass levels each day or they’re kicked. Lol pretty much all i have to say about that.

  9. 10 Goodmongo March 3, 2011 at 3:00 pm

    Isn’t “hiring slave labor” an oxymoron?

  10. 12 Jarr March 7, 2011 at 1:33 pm

    I think the thing that is too easy to loose sight of is that the guild levels and perks aren’t truly needed. Sure some are nice to have and are pretty tempting to shoot for. But in the end it’s not like any guild, regardless of size, truly needs them.

    Perhaps the solution would be to make the guild experience based on the guild’s population. Have the cap based on a per capita system. In that way large and small guilds would be treated equally. I think that would also foster “active” toons rather than a large guild chock full of seldomly played alts.

    Just spit balling here. I haven’t crunched any numbers or thought it though to all ends. In the end, it’s just fun to have something measurable to contribute too. It’s better than it was when guilds didn’t have a bar to track at all. Just my 2¢ though.

    Nice write up as usual though. Still thoroughly enjoying your perspectives.

  11. 13 sirfwalgman March 22, 2011 at 2:10 pm

    Another thing I hate a lot is achievements are tied to having your guild finish [x] thing (kind of). For example I can not finish the Cataclysm Cooking achievement because the only recipes available in game now (besides Dirges chops which only is available if someone saved one from the past) are the two guild feasts!

    • 14 Jarr March 23, 2011 at 1:16 pm

      Try it anyway. I was able to get the Cataclysm cooking achievement a few weeks ago without having to do make the guild fishing achievement feast. I didn’t have access to it either so I just did what I could thinking to grab it later. Unexpected achieve DING! Not sure if it’s was bugged or intended but it’s mine nonetheless.

      • 15 Vallen March 24, 2011 at 2:16 pm

        I got the cata cooking achievement w/o the guild feast as well. Keep in mind that if you dont have old recipes (dirges, thistle etc) that new recipes will continually be introduced throughout the xpac so eventually those who weren’t lucky to get those recipes will be able to get the achievement later down the line.

  12. 16 Vallen March 24, 2011 at 2:17 pm

    * The amount of guild experience rewarded for rated Battleground guild group wins has been dramatically increased.
    * Players are now rewarded guild experience for Honorable Kills in the field.
    * Players are now rewarded guild experience for Battleground wins in Battleground brackets up to level 80.
    * Arena teams are now awarded guild experience for wins. The entire team must be members of the same guild to earn this experience.

    No idea why this wasn’t introduced in the first place. It makes common sense that doing guild activities should grant guild experience?


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I’m Retired!

As of 04/04/2011, I have officially retired from WOW. This blog will remain as a archived resource for those who know that CAT DRUID IS 4 FITE!

About Me

A blog for the ramblings and thoughts of Vallen, a full time raiding cat druid from Auchindoun-US with a passion for raiding & achievements. An avid wow player since 2004.

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