Archive for October, 2009

3.3 Kitty Summary – Update #1

A lot of new information has been posted in the past week which warrants a new post to collect and summarize. This specific post will only contain the new kitty  information since my last post but I am compiling all new and old information in my original post 3.3 Kitty Summary. So depending on how you prefer to read information, you can either look out for new posts for a quick update or you can simply check the summary post from time to time for a complete up to date view on what’s coming down the pipe.

In addition, I’ve decided to compile an achievement summary as well. I’m a huge fan of achievements and there are a lot of new things coming up in 3.3 which I think can warrant a completely separate post so stay tuned for that shortly.

Tier 10 Token System

Quote From: Blizzard (Source)
With t10 we’re going to see a hybrid. The tier 10 items (the ones with item levels you’d find in the 10-player raid) will be purchased with Emblems of Frost.

The tier 10.5 items (the ones with item levels you’d find in the 25-player raid) will be obtained by getting a token (one that is specific to 3 or 4 classes, much like the ulduar tokens) and using it to upgrade the tier 10 item that was purchased with emblems of frost.

This is the perfect solution to the current issues with T9 from TOC. Currently there is not upgrade system from ilv 232 -> ilv 245 -> ilv258. To obtain each level of T9 gear you need to start from scratch which quite frankly is a pain in the ass. It also discourages people from obtaining the ilv 232 set if you know that the ilv 245 set is available in time. Factor in that most people did not drop their T8 until they had 2pc or 4pc then you have a lot of badges sitting around waiting for the optimal time to switch. Now in 3.3 by having an upgade system this will encourage people to get 232 quickly and upgrade along the way.

Normal vs Hard Mode Triggers

Quote From: Blizzard (Source)
ICC’s hard modes will be triggered, but via in-game UI (much like how you toggle between normal and heroic modes today) rather than triggered by game mechanics (like not killing the three drakes before you attack Sartharion).

We seem to be moving back towards an pre 3.2 style of hard mode which I think is for the best. Having to do 4 raids a week just to get through easy and hard mode while fast (no trash yay) is still time consuming and who wants to see the same 5 bosses 4 times a week? Considering that Icecrown is going to be significantly larger than TOC, this is clearly a necessity to ensure people don’t get bogged down by trying to run Icecrown 4 times a week. Perhaps a sign of difficult content to come? 🙂

3.3 Leather DPS Crafted Items (iLv 264)

3.3crafteditems

It’s definitely still too early to say “wow” or “bah” as we don’t know what the tier gear looks like. Once that starts appearing we’ll be able to tell whether it’s worthwhile to obtain these items. I’m assuming the cost to make will be very expensive as usual. Whats interesting though is that 3.2 dps gear in the leggings/feet slots generally had +hit (See Leggings of the Broken Beast, Icewalker Treads), so if we are moving away from having +hit in these slots, where is that stat going to be coming from in 3.3?

Icecrown Weapon Procs

Not really sure what this is all about, my assumption is that it will be something related to a specific mechanic in a fight.

New Icecrown Trinkets Procs

I am going to make the assumption that the transformation mentioned in the IC 25 normal/heroic mode trinkets is one of the 6 transformations mentioned above. I will also assume that depending on what class/spec/role you are, you will proc a different type of transformation. Looks like kitty kats will either be transforming into a Wolvar (Agility) or Taunka (Attack Power)?

 

On a complete side note, we were finally able to complete A Tribute to Insanity (10 Player)!

insanity10

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Sulfuras, Hand of Ragnaros!

For those who have been following my blog they have probably realized by now I am a pack rat that loves old content, mounts and cool items or as I call it Pimp My Druid!

I have always dreamed of getting a Sulfuras, Hand of Ragnaros back in the Vanilla WOW days and it’s been something I’ve been working on and off ever since TBC came out. The original purpose of going back to Molten Core was to finish off my Thorium Brotherhood and Hydraxian Waterlord rep to obtain the The Exalted title. At the time you still required a Quintessence which not everyone had which really meant that you’d have to wait around for the cooldown to end (1 hr) and with 8 waters to douse, it kind of sucked. If you had 2-3 waters it could mean waiting several hours just to summon Majordomo Executus. The best thing since sliced bread happened in 3.0.8 where the Quintessence was removed and no longer required to extinquish fire! This turned a several hour chore into a 45 min activity (which is a lot easier to convince ppl to come and help with!)

Today after 17 runs (since Achievements started as I’ve done way more than that) Eye of Sulfuras dropped! It seems like a long time (over 4 months worth of farming) but hell the drop rate is 1.9% so I guess I could consider myself fortunate in that sense. As you all know, this alone is not enough to make the legendary mace as a Sulfuron Hammer is required which is a crafted item created from Plans: Sulfuron Hammer. What do you need to make this? Well…

  1. Sulfuron Ingot x 9 (8 for the hammer, 1 for the recipe which requires an Exalted Thorium Brotherhood Blacksmith)
  2. Dark Iron Bar x 20 (8 Dark Iron x 20 Bars = 160 Dark Iron)
  3. Arcanite Bar x 50 (Thorim Bar x 50 & Arcane Crystal x 50)
  4. Essence of Fire x 25
  5. Blood of the Mountain x 10
  6. Lava Core x 10
  7. Fiery Core x 10

Needless to say this is not an easy undertaking and takes a lot of time to collect. However luckily all of the materials can be found from within MC and in the time that it takes you to obtain an eye you will probably already have collected enough to make the hammer. For me I made the hammer about 2 months ago as a way to encourage myself to keep trying and going every week.

Tips on how to get started?

  • Do it every week, it sucks sometimes but try not to lose any timers if possible
  • You only need 5 or so people to do it in 40-45 minutes, you can do it with 2 even but that would take a lot longer
  • Skip as much trash as you can! There are tonnes of trash in there and you probably only need to kill 15-20 packs at most
  • Hunt on the AH for ALL materials (especially the Sulfuron Ingots as those will take a long time to collect)
  • Make sure you mine all the Dark Iron with your own toon or an alt, you can always clear MC and go back 30 mins later after a soft reset when all the trash will despawn

Reasons to do this/how to convince ppl to come?

  • Ragnaros will be coming back in Cataclysm and who knows, MC may be removed by then
  • An oppourtunity to collect Tier 1, again MC might be removed in Cataclysm
  • Get exalted with Thorium Brotherhood or Hydraxian Waterlord
  • It’s actually pretty decent money (if you sell the epics that drop) for 40-45 mins of time.
WoWScrnShot_102609_170552

Retro Lv 60 Look!

WoWScrnShot_102609_170606

Current Lv 80 Look!

handofrag

If anyone else out there is working on this, I encourage you all to keep trying as it will drop sooner or later. Keep at it and you’ll be a happy camper like me 🙂 If there are any specific questions you’d like answered drop me a comment and I’ll try my best to help!

3.3 Kitty Summary

I’ve compiled all information that is relevant to kitty kats and what changes to expect in 3.3. This has been a work in progress as I’ve made 3 seperate posts but this is the post that I’ve updated to include all relevant information or a “one stop shop” for the readers. If you’re interested in full patch notes for 3.3 please check out here. In case you’re interested in seeing the other posts I made (which may be out of date), they are located here:

10/28/09 – 3.3 Kitty Summary – Update #1
12/11/09 – 3.3 Kitty Summary – Update #2

Kitty Mechanics Changes

  • Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
  • Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
  • Predatory Strikes: The Predatory Swiftness butt from this talent now has an 8-second duration.
  • Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%

Nothing too gamebreak or amazing this time around, but at least there are no nerfs so far (knock on wood). The AOE change is an interesting mechanic change but in reality it’s really not a big deal. There are few and far situations where there are more than 10 adds (Freya, Anub, Onyxia… anything else?) so the game (raidwise) will essentially stay the same. I can see this being a pain in the ass if you’re soloing an instance or you’re trying to grind a bunch of mobds for some reason. Rebirth is a very nice change and with the concept of attempt timers in TOC, this makes a lot of sense. How many of you have waited Brez’s out to try and maximize each and every attempt? Predatory Strikes/Prowl changes don’t really have any direct effects on dps or PVE so they are somewhat moot.

Tier 10 Token System (Update #1)

Quote From: Blizzard (Source)
With t10 we’re going to see a hybrid. The tier 10 items (the ones with item levels you’d find in the 10-player raid) will be purchased with Emblems of Frost.

The tier 10.5 items (the ones with item levels you’d find in the 25-player raid) will be obtained by getting a token (one that is specific to 3 or 4 classes, much like the ulduar tokens) and using it to upgrade the tier 10 item that was purchased with emblems of frost.

This is the perfect solution to the current issues with T9 from TOC. Currently there is not upgrade system from ilv 232 -> ilv 245 -> ilv258. To obtain each level of T9 gear you need to start from scratch which quite frankly is a pain in the ass. It also discourages people from obtaining the ilv 232 set if you know that the ilv 245 set is available in time. Factor in that most people did not drop their T8 until they had 2pc or 4pc then you have a lot of badges sitting around waiting for the optimal time to switch. Now in 3.3 by having an upgade system this will encourage people to get 232 quickly and upgrade along the way.

Tier 10 Artwork

Here’s the mmo-champion HD link to alliance/horde and male/female artwork for T10.

Tier 10 Bonuses

  • 2 Pieces (Feral): Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
  • 4 Pieces (Feral): Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.

First look is WOW at the 4pc bonus! Finally a 4 pc that is actually provides a pretty big difference! It’ll be interesting to see what % they use for the critical bonus but regardless having a large portion of your DPS suddenly be available to crit should generate a large increase. Based on this, that means that only 1 slot will require a non set pc. Waiting on the theorycrafters out there to make some calculations on what slot would fit that best.

Tier 10 Cost (Update #2)

With the above information known on obtaining Emblem of Frost, its important to understand the costs and how the system works. As mentioned above, to upgrade each tier ilv you need to own the previous tier level. So in other words start stocking up on emblems to buy your base T10 so that you can start upgrading as soon as possible. For a full summary check out MMO-champ’s page.

Helm (ilv 251) – 95 Emblem of Frost
Shoulders  (ilv 251) – 95 Emblem of Frost
Chest (ilv 251) – 95 Emblem of Frost
Pants (ilv 251) – 60 Emblem of Frost
Gloves (ilv 251) – 60 Emblem of Frost

To upgrade to ilv 264, you’ll need a Vanquisher’s Mark of Santification and to upgrade to ilv 277, you’ll need a Heroic Vanquisher’s Mark of Santification.

3.3 Idol

  • Idol of the Crying Moon – The periodic damage from your Lacerate and Rake abilities grants 44 Agility for 15 sec. Stacks up to 5 times.

This is not a huge upgrade from the “T9” relic which is the Idol of Mutilation. Instead of 200 flat Agility, you’ll gain a maximum of 220 Agility from keeping your Lacerate or Rake dots up. I guess it is good in the sense that it will make players more aware of their dots and that there will be a penalty for not keeping them up all the time. 20 Agility is still 20 attack power and 0.43% crit so it’s still better, what I could see happening is players bypassing the idol first for other badge upgrades and coming back to this later since it’s a minor improvement. Something else to note is you need to keep your rake up at all times, there will most likely be fights that will prevent this from occurring causing you to lose your stack.

3.3 Kitty Items via Dungeons & Raids (Update #2)

3.3 Leather DPS Crafted Items (iLv 264) (Update #1)

Here are the recipies for crafted 3.3 items which are obtained via Ashen Verdict Reputation. The items of particular interest are…

3.3crafteditems

It’s definitely still too early to say “wow” or “bah” as we don’t know what the tier gear looks like. Once that starts appearing we’ll be able to tell whether it’s worthwhile to obtain these items. I’m assuming the cost to make will be very expensive as usual. Whats interesting though is that 3.2 dps gear in the leggings/feet slots generally had +hit (See Leggings of the Broken Beast, Icewalker Treads), so if we are moving away from having +hit in these slots, where is that stat going to be coming from in 3.3?

Icecrown Weapon Procs (Update #1)

Not really sure what this is all about, my assumption is that it will be something related to a specific mechanic in a fight.

Icecrown Trinkets Procs (Update #1)

We now know these sexy procs are from Deathbringer’s Will. What we know of the trinket so far is that each class has 3 random procs for each class and from what I’ve read, for kitties it is Agility/Strength and Armor Penetration. Most importantly, YES you do transform even in kitty kat!!!

Obtaining & Maximizing Frost Emblems (Update #2)

With the new tier system that requires you to purchase your base tier first before you can advance up to the next ilv, obtaining Emblems of Frost as fast as possible is extremely important. As of right now while only the Icecrown entrance is available there are only a few ways to obtain badges:

So, your first week maximum would be 41 and going forward your maximum for the next 4 weeks would be 35. Thus until the next wing of ICC opens your maximum total would be 181 emblems. Just enough to buy two  T10 pieces, so save and spend wisely! (thx to Kal for fixing my poor math)

Emblem Changes

As like in 3.2 when all Emblems were unified into Emblem of Conquest, 3.3 will see Conquest disappear and all instances will drop Emblem of Triumph. For the new raid instaces, Emblem of Frost will be the new raid badge. As always, you will be able to trade 1 Emblem of Triumph -> 1 Emblem of Conquest ->  1 Emblem of Valor -> 1 Emblem of Heroism. Looks like this will be something that will happen at every new major content patch to ensure that players can remain up to date with current content instead of behind the gear curve.

While it’s great for alts, casuals and for players to keep up to date, it does not promote the development of players from a skill perspective and that is a big problem (esp on low population servers). I can’t even count the # of applicants we’ve had to our guild who are geared adequately but quite frankly have minimal understanding of raid environments or basic mechanics of the game.

Ashen Verdict Faction (Update #2)

This is the faction that grants rep within Icecrown Citadel. From the first week of doing 10 man and 25 man I got about 4k rep (1k/6k friendly now). Naturally as more wings open up, rep should become even faster to obtain. There are rewards rings associated that are upgradable with reputation improvements (friendly -> honored -> revered -> exalted) similar to the previous AQ40 and Mount Hyjal rings. MMO-Champion has a pretty good page summary of what you can obtain through the faction here. Below I’ve included the kitty ring which I’m personally not to fond of in it’s current form but the exalted version that has a 480ap proc does look pretty nice. It also has quite a bit of hit which if you’ve been checking out the new gear seems to be lacking.

Bind on Account Reputation Enchants

  • The following reputations have been sped up by roughly 30%:
    • Argent Crusade
    • Alliance Vanguard
    • Horde Expedition
    • Kirin Tor
    • Knights of the Ebon Blade
    • Sons of Hodir
    • Wyrmrest Accord
  • Sons of Hodir quests now give more reputation overall.
  • Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased.
  • Reputation commendations can now be purchased for 1 Emblem of Triumph each.

Over 9000!

I’ve been waiting for more patch notes to post a kitty summary for Patch 3.3 (yes it is in the works, and will be out when more info is datamined first) but this one was too good to wait!

Feat of Strength

It’s Over Nine Thousand!
Earn more than 9000 achievement points.

Ok, so I’m only at 8995 right now but clearly I’ll be over 9000 before 3.3 comes out. Finally some recognition for a crazy achievement whore! Now if Blizzard would only give us a cool title or pet that would make me happy in the pants. Rarren “The Achiever” perhaps?

Ninja Edit: Just hit 9005! Feat of Strength here I come!

Raiding Effort:Reward Ratio – Is Blizzard in Sync?

Recently, Blizzard has begun the announcement of Patch 3.3 which will signify the end of WOTLK. With 3.3, will come Icecrown Citadel and Arthas which will be the culmination of this expansion. If you’re interested in seeing the patch notes or what’s coming soon, you can check out MMO-Champion or WorldofRaids for the latest news. This stirred up some of my thoughts on how WOW raiding is currently.

What defines a guild as hardcore/progressive these days anyways?

Based on achievements, I would say anyone that has completed Call of the Grand Crusade (25 Player) (hard mode if you weren’t sure) would fit that criteria. However if we look at GuildOx we can see that this is a very small elite group of guilds. Worldwide there are ~100 guilds that have accomplished this with #100 being on Oct 5th. In the US only 49 guilds have accomplished this feat to date. According to GuildOx this is 0.68% of the world’s 25 man guilds.

Lets consider some projections for the future.

Timeline

Lets think about the current time line. Patch 3.3 details have already started coming out and is already available for testing on the PTR. Lets guesstimate that Blizzard will release 3.3 within the next 3 months (sounds reasonable right?). If that is the case, this gives all remainig guilds (hardcore or casual) 3 months to clear the remaining content.

Feasibility

Now lets look at how reasonable this is, first lets look at your guild as a whole. Lets assume you have 25 raiders (what a dedicated guild right?) and lets say that 75% of these people are interested in 4pt9 and the remainder are only interested in 2pt9. Specifically I am referring to the ilv 258 T9 (T9.5) which is the highest ilv T9 available (232, 245 and finally 258). This specific T9.5 is a token that drops from the tribute chest that is obtained from the successful completion of Heroic TOGC with the following criteria:

Now based on the assumptions above, you would technically need 88 trophies to gear your whole raid with ilv 258 T9.5. Another factor to consider is that the Regalia work on the old Vanquisher, Conqueror and Protector system so there is always a chance that you may get shutout of the tokens you need but for simplicity sake lets assume that whatever token you need will drop.

Projections

Ok, so lets assume your guild is above average and you’re already pretty close to killing Anub on heroic mode. So lets assume next week you already managed to complete TOGC with 45 attempts left, or in other words, giving you access to 4 Regalia tokens a week going forward. Based on the fact that your guild needs 88 trophies, this would take you a total of 22 weeks to completely gear your raid or… are you ready for it?

FIVE TO SIX MONTHS

Ok, now I bet the first thing you are thinking of right now is “well not everyone needs to have 4pt9 or 2pt9 and not everyone needs to have ilv 258 since you’ll have ilv 245 T9 already so your argument sucks!”. This is true, but you need to take into account human nature. Nobody wants to do anything unless there is something in it for them, or simply people will only go to TOGC if they are going to get the loot they want. If it is going to take that long to get what you want, a lot of people will naturally decide that the gear they have currently (from TOC 25 etc) is sufficient.

Summary

The point of my rant is the EFFORT:REWARD ratio doesn’t quite seem to make sense right now. If it will take my guild 5-6 months to reward everyone, what is the point if 3.3 will be arriving in 3 months? Now I know that 3 months is an assumption and I could be completely off base, but I don’t think PTR testing has ever gone on for that long and definitely not 5-6 months. Couple this to the fact that the EFFORT:REWARD ratio for TOC 25 normal is ridiculously good, you can have extremely good gear without every stepping into heroic mode. Finally add to this the fact that all the gear is exactly the same except for a little green “heroic” tag and better stats, meaning there isn’t even an aesthetic reason to do heroic mode.

I’m not trying to say that you should stop raiding and that there’s no point to hard modes, quite the contrary and I do enjoy doing content and am continuing to work on hard modes as we speak. The problem here lies in that not everyone will put in that extra effort and the writing is on the wall in that there’s really no reason to bust your balls hard because by the time you do get to the fruits of your labour (and most likely before you get there) 3.3 will be here, there will already be higher lv of gear available with a much lower EFFORT:REWARD ratio.

Define: Druid?

Just a quick update today, but World of Raids has posted “updated” Blizzard descriptions of each class. In other words, when a new player were to read about each class, this is how they now describe druids.

Druids are shape-shifters with an affinity for the plant and animal kingdoms. There are three types of druids: Balance druids who cast Nature or Arcane spells at range, Feral druids who can take on the form of a cat or bear to fight in melee, or Restoration druids who can heal their allies with an emphasis on heal-over-time spells. All druids can shift into a variety of forms for travel or defense. Druid stats depend on their role. Healers desire Intellect and Spirit. Casters desire Intellect. Cats like Agility. Bears like Strength and Stamina.

This is the original description:

Druids are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Druids also command nature’s wrath, calling down ranged blasts of energy, summoning swarms of insects, or entangling their foes in the earth. But druids are also masters of the wild, able to shapeshift into a great bear, cat, or even sea lion, gaining their powers in combat or travel. Druids are a diverse class with a variety of playstyles, capable of filling any role.

The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield, but is otherwise a very capable healer.

The description is more compact now and to the point where you can be one of 3 types and each type relies heavily on different stats (No mention of ArP for kitties!). Looking back at the original description I do find it amusing that they refer to druids are “not as versatile” as a priest lacking PWS. Back in the day, as many of us know there really was only one druid spec (resto) and there really was only one style of healing (Rank 4 HT spam!). Personally I didn’t start playing a druid, I actually started off as a Mage (picked a Mage from my D2 playing days). I played my Mage till about Chromaggus in BWL when my guild at the time was lacking healers so I decided to reroll Druid since we didn’t have many and added more versatility to the raid and I’ve been playing my Druid since.

How did you all start playing your druid?

Gotta Go Anub’arak

I woke up this morning to realize that we’re already into October, the year has flown by faster than I could have imagined. A couple of weeks ago I was still enjoying the summer playing a round of golf on Sunday and now it’s so cold outside that I’m ready to bust out a winter jacket. Cold weather means more time indoors and more time indoors means more blogging so I guess it’s a win win situation. Today’s topic will be Anub’arak 10 hard mode. I really don’t feel that there is a need to discuss any of the other hard modes (or normal modes) in TOC because quite frankly they’re not that hard and there really is no difference to how it’s done on normal mode.

Anub’arak Hard Mode

The following are the added changes to the fight in heroic mode:

For a complete summary of all of Anub’s abilities check out this link here.

General Tips

  • The biggest difference between Normal Mode and Heroic Mode is the management of Permafrost to stop his Pursuing Spikes. When he is about to burrow, you want to move him off the Permafrost and move towards the North and let him burow as far North as possible. Your raid should all move to the middle and wait for him to identify a target. Once the target has been picked, the target should beeline South as far as possible to again maximize the distance and the amount of travel time Anub has. By the time he reaches the targeted player he would have already travelled all the way from North to South essentially eating burrow phase time. The player should then allow him to hit Permafrost and identify a new target. Once a new target is picked the target should now move all the way North (since Anub is all the way South) and repeat the process. By doing this Anub should only target 2-3 people (depending on how efficiently you do this).
  • When kiting, be cognicent of where your Permafrost is, DO NOT blindly run in the opposite direction as if there is a Permafrost inbetween you and Anub, he will hit it and reset targets.
  • During the Burrow phase (P2), everyone should always be in the middle for several reasons. First it makes sure that if you are kiting him north or south, it will ensure there is sufficient distance for the person to run away. Secondly, it enables better management of Swarm Scarabs, ensuring they do not kill a healer and are aggroed onto a tank and can be taken care of as fast as possible. Lastly, as mentioned above, if there is Permafrost directly between you and Anub it will eat it and cause a reset, staying in the middle ensures a clear path for Anub to chase you.
  • If you have a paladin in raid you can use Blessing of Protection to sustain the kiting once Anub has reached the target. Personally once I get a BOP, I like to run circles around Permafrost until my BOP runs off 🙂
  • In Phase 3, minimize the amount of healing you give to the raid. If you have a Paladin or Druid for Leader of the Pack of Judgement of Light, you should need very little raid healing. The more you heal the raid, the longer Phase 3 will persist due to Leeching Life which steals 10% of the raids health every second.
  • In Phase 3, you’ll want to kill off the set of Nerubian Burrowers that are up when you enter P3. However when the next set of Nerubian Burrowers spawn, you’ll want to start off tanking them on Permafrost and then midway you’ll want to move off and allow them to submerge. This essentially lets them go off and do their thing while it gives you time to finish off Anub.
Extremely ghetto diagram

Extremely ghetto diagram

Kitty Tips

  • As always, pop Berserk early so that it can be used again. Specifically you want to use it again in phase 3 once he begins to use Leeching Swarm and this is where your dps matters most.
  • In phase 2, many classes will get stuck on Permafrost, use Feral Charge generously to jump from add to add and kill them as fast as possible.
  • In phase 2, if you find yourself in a bad spot and you are too close to Anub and he is about to hit you with Pursuing Spikes, look around for Swarm Scarabs and try and Feral Charge them so that you can get a bit more room between you and Anub. Generally speaking you should be nowhere near Anub but in case it does happen, you have this available to you.
  • Stay on Anub and let other classes cleave the Nerubian Burrowers. Kitties have terrible startup time and the amount of time you need to swap between targets will really hurt you in the end. There are a lot of other classes (rogues/dk’s etc) that would be much better suited to handling the adds.
  • From what I’ve seen so far, I don’t think dots carry forward into his burrow phase, which is the opposite of how Anub was in Azjol’Nerub. You’re better off hitting him with a Ferocious Bite at the end and not leaving up any dots.

tribute10

So far we’ve been missing A Tribute to Mad Skill by only a few attempts (43 tries left last 2 weeks), looking to make a push this week. stay tuned!


I’m Retired!

As of 04/04/2011, I have officially retired from WOW. This blog will remain as a archived resource for those who know that CAT DRUID IS 4 FITE!

About Me

A blog for the ramblings and thoughts of Vallen, a full time raiding cat druid from Auchindoun-US with a passion for raiding & achievements. An avid wow player since 2004.

For any questions or concerns contact me via comments or e-mail

Achievement Points
12250
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Mimiron's Head
Mount
Amani War Bear
Shirt
Master Builder's Shirt
Title
Commander
Tabard
Tabard of the Lightbringer

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