I woke up this morning to realize that we’re already into October, the year has flown by faster than I could have imagined. A couple of weeks ago I was still enjoying the summer playing a round of golf on Sunday and now it’s so cold outside that I’m ready to bust out a winter jacket. Cold weather means more time indoors and more time indoors means more blogging so I guess it’s a win win situation. Today’s topic will be Anub’arak 10 hard mode. I really don’t feel that there is a need to discuss any of the other hard modes (or normal modes) in TOC because quite frankly they’re not that hard and there really is no difference to how it’s done on normal mode.
Anub’arak Hard Mode
The following are the added changes to the fight in heroic mode:
- There are a maximum of 6 Frost Spheres to create Permafrost
- Two Nerubian Burrowers will spawn instead of one.
- Nerubian Burrowers adds now also use Shadow Strike: Step through the shadows to appear behind an enemy target and strike for 40000 Shadow damage. This naturally needs to be interrupted at all times.
- Nerubian Burrowers will continue to spawn during phase 3.
For a complete summary of all of Anub’s abilities check out this link here.
- The biggest difference between Normal Mode and Heroic Mode is the management of Permafrost to stop his Pursuing Spikes. When he is about to burrow, you want to move him off the Permafrost and move towards the North and let him burow as far North as possible. Your raid should all move to the middle and wait for him to identify a target. Once the target has been picked, the target should beeline South as far as possible to again maximize the distance and the amount of travel time Anub has. By the time he reaches the targeted player he would have already travelled all the way from North to South essentially eating burrow phase time. The player should then allow him to hit Permafrost and identify a new target. Once a new target is picked the target should now move all the way North (since Anub is all the way South) and repeat the process. By doing this Anub should only target 2-3 people (depending on how efficiently you do this).
- When kiting, be cognicent of where your Permafrost is, DO NOT blindly run in the opposite direction as if there is a Permafrost inbetween you and Anub, he will hit it and reset targets.
- During the Burrow phase (P2), everyone should always be in the middle for several reasons. First it makes sure that if you are kiting him north or south, it will ensure there is sufficient distance for the person to run away. Secondly, it enables better management of Swarm Scarabs, ensuring they do not kill a healer and are aggroed onto a tank and can be taken care of as fast as possible. Lastly, as mentioned above, if there is Permafrost directly between you and Anub it will eat it and cause a reset, staying in the middle ensures a clear path for Anub to chase you.
- If you have a paladin in raid you can use Blessing of Protection to sustain the kiting once Anub has reached the target. Personally once I get a BOP, I like to run circles around Permafrost until my BOP runs off 🙂
- In Phase 3, minimize the amount of healing you give to the raid. If you have a Paladin or Druid for Leader of the Pack of Judgement of Light, you should need very little raid healing. The more you heal the raid, the longer Phase 3 will persist due to Leeching Life which steals 10% of the raids health every second.
- In Phase 3, you’ll want to kill off the set of Nerubian Burrowers that are up when you enter P3. However when the next set of Nerubian Burrowers spawn, you’ll want to start off tanking them on Permafrost and then midway you’ll want to move off and allow them to submerge. This essentially lets them go off and do their thing while it gives you time to finish off Anub.
- As always, pop Berserk early so that it can be used again. Specifically you want to use it again in phase 3 once he begins to use Leeching Swarm and this is where your dps matters most.
- In phase 2, many classes will get stuck on Permafrost, use Feral Charge generously to jump from add to add and kill them as fast as possible.
- In phase 2, if you find yourself in a bad spot and you are too close to Anub and he is about to hit you with Pursuing Spikes, look around for Swarm Scarabs and try and Feral Charge them so that you can get a bit more room between you and Anub. Generally speaking you should be nowhere near Anub but in case it does happen, you have this available to you.
- Stay on Anub and let other classes cleave the Nerubian Burrowers. Kitties have terrible startup time and the amount of time you need to swap between targets will really hurt you in the end. There are a lot of other classes (rogues/dk’s etc) that would be much better suited to handling the adds.
- From what I’ve seen so far, I don’t think dots carry forward into his burrow phase, which is the opposite of how Anub was in Azjol’Nerub. You’re better off hitting him with a Ferocious Bite at the end and not leaving up any dots.
So far we’ve been missing A Tribute to Mad Skill by only a few attempts (43 tries left last 2 weeks), looking to make a push this week. stay tuned!