I started this post a while back but then the holiday season hit and I put this on the shelf for a while. I decided it was finally time to sit down and finish this post off. Back before the holidays my 10 man group decided to go back and finish off man our remaining achievements. I’m actually down to 4 left now which hopefully will get completed in the near future. However one of the main reasons for going back was to do Alone in the Darkness which as you all know, is doing YS without the assistance of any keepers. Before we get into strategy and how it all works, lets discuss exactly how this fight differs from YS+1.
I made a post a while back about One Light in the Darkness and the main difference between YS+1 and YS+0 is that you do not have Thorim there to buff you with +10% dmg, +20% HP and most importantly he doesn’t kill Immortal Guardians. Because of this, that means it is necessary for your tank to tank all guardians until Yogg Saron dies as they are unkillable. This alone is not the major concern, the main difficulty in the fight is Yogg Saron will Shadow Beacon his guardians. After 10 seconds Empowering Shadow will be cast on any allies in range which will heal Yogg Saron and as a result if Empowering Shadow is cast in range of YS, he will begin to heal himself for more than you can dps (beacons stack). Due to the nature of where adds spawn, it is essentially necessary for the tank to be within melee range of YS. So, in order to make this work, the strategy (in it’s simplest form), when YS becaons his guardians (1-2 in 10 man), you must move them out of range so that it YS does not get the healing buff.
We did try and bunch of different tactics so I can give some feedback on different strategies and what worked best for us. From my reserach there are essentially two main theories:
- Having your tank move all guardians as one group out of range of YS
- Using hunters (or some other class that can pull from range and drop aggro) to pull beacon’ed guardians out of range of YS
Each theory has it’s own pros and cons which I’ll try and elaborate on. There may be other valid strategies out there but these are the two that seemed to make the most sense and most popular. Keep in mind that the timing in which this is being written is well beyond 3.1 (as we’re already into 3.3) so the dps/healing output and tanking abilities have improved greatly which help to add greater flexibility and a much larger room for error.
Strategy #1 – Tanks moving guardians to avoid beacon
Pros: Does not require a specific composition
Cons: Moves tank(s) out of position, tank(s) have to be quick on taunts, requires a lot more healing
I will be honest and I was convinced that this was the better strategy. Seeing as our gear was significantly better I felt that it would be a lot easier to just try and brute force this achievement by having our tank pickup all the adds and move them out once Yogg Saron began casting Empowering Shadow. Instead we ran into a myriad of problems which ranged from our tank not pulling out fast enough, adds spawning in bad locations while they were being moved, errant AOE killing ppl as the adds were being kited away, excessive dmg on from adds due to lack of aoe (when being moved) the list goes on. We tried moving as a group when beacon was cast so that extra adds wouldn’t kill ppl and so that dmg could be dealt to guardians to minimize tank dmg but again that didn’t work (although I think it probably could of).
Strategy #2 – Hunters pulling guardians to avoid beacons
Pros: Tank(s) stay in put and are able to continue to pickup guardians, minimize healing required
Cons: Requires 2 classes that can taunt and drop aggro (we used 2 hunters)
This strategy is what I would call the traditional strategy which requires a lot more finesse and execution rather than brute force. This completely relies on our two hunters being able to Distracting Shot guardians that have been beaconed to pull them out of range and then Feign Death to let them return to their tank after the beacon has expired. Both hunters are positioned behind YS at the back of the room to maximize their kite distance. This strategy eliminated many of the problems we had run into but pushed a lot more pressure onto our hunters to do their job correctly.
In the end this strategy worked best for us, we ended up using 2 tanks to ensure that all guardians were picked up since our dps was significantly ahead. We also had a a few beaons go off (due to some miscues from our hunters) but again due to us completely outgearing the instance we were able to push enough dps to finish the fight. Wihin a few tries using the second strategy we received our sexy new Vanquished Clutches of Yogg-Saron trinket. Unfortunately I didn’t win the roll on this but I guess that also could be a blessing in disguise as knowing me, If I had won it I would probably be farming C’thun nonstop for a Vanquished Tentacle of C’Thun.