In an interesting turn of events, Blizzard has made an announcement in preparation for this week’s raid lockouts.
Quote from: Daelo (Source)
After each region’s maintenance this week, raids will no longer lose attempts on wipes in Normal mode for Professor Putricide, Blood-Queen Lana’thel, Sindragosa, and the Lich King. There will still be limited attempts in Heroic mode.
We will continue to monitor developments in Icecrown Citadel in the future, especially since the Heroic difficulty has been unlocked by a significant number of raids.
I would call this shocking for a few reasons (As of Tuesday, February 9th):
- Only 32 Guilds worldwide have killed the Lich King in 25 Player
- Only 60 Guilds worldwide have killed the Lich King in 10 Player
- It’s only been 1 week since the release of Frozen Halls + Arthas were released
- Blizzard has already stated that there would be zone wide buffs to help guilds struggling on content
To further elaborate on point #4:
Quote from: Daelo (Source)
In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell’s effect if they so wish.
Blizzard already had plans in place to assist guilds struggling with ICC content while at the same time providing an environment for more hardcore guilds to prove their skill via the attempt system. I’ve always been a fan of the attempt system as it proves quality > quantity. In fact, I would say that this system has truly shown that there is no #1 guild in the world, as we’ve seen the #1 kills being snagged by a multitude of guilds from various regions. So if the attempt system is working and things are in place to assist guilds struggling in the near future, why eliminate this system in normal mode?
After I calmed my e-rage over this I tried to think logically. Currently we (Daybreak) are probably on the bubble or slightly ahead of the bubble, we’ve killed Sindragosa in 10 man and probably will kill her in 25 man this week as well. But what if we weren’t so progressed? What if we were a guild that was struggling to kill Putricide and getting to Blood Queen with only a few attempts a week. I could see this being frustrating.
My concerns with a move like this are reverting back to a quantity > quality mantra again. Where being able to afford to raid 5-6 days a week means suddenly you’re the best guild on the server or even the world. Not only does it not reward efficiency it also tends to promote a more lackadaisical attitude to progression where “oops we wiped, oh well lets try again”. Having attempts helps to drive focus and intensity knowing that you only have X more attempts left. A prime example from the good ol days was Loatheb in Naxx60, it was so difficult that we would world buff (ZG, DM, Onyxia, Nefarian, Flasks, Potions etc) just to max out our dps/health/survivability. The fear of being the person to screw up alone drove everyone to play their best and we never once wiped as a result.
I will say that I am glad that there are still attempts on Heroic mode bosses and I truly hope that they don’t remove these restrictions too quickly because I am very interested in seeing who gets the world firsts. While the attempts are now gone, I’m still going to keep track and see how we are progressing. Best of luck to everyone in the new week.