So I finally remembered to take some screenshots and by some I mean one, which does helps to illustrate one of the points I wanted to make. It’s so very hard for me to remember to take screenshots mid fight as quite frankly my mind really isn’t thinking about it with everything else going on. There’s also the challenge of getting into the right position to take the screenshot so that it illustrates my points effectively which again is challenging. However I am happy to say I can finally make this post as I think the shots are adequate! The screenshots are from different kills (one as resto one as kitty) in case you were wondering why it looks different.
Heroic Professor Putricide
From a progression point of view, this is probably one of the last bosses you will want to take on but I do like the heroic mode concepts of this fight which is why I wanted to discuss this second. Also by this time I would assume many people have already gotten to or near the end of Heroic ICC10 so this may be a good time to discuss PP as some folks out there may find this useful in their efforts to progress in ICC 10 heroic.
Normal vs Heroic Mode
There are several unique changes to this fight:
- PP gains an ability called Unbound Plague (Inflicts damage every 1 sec, the damage is increased every second the Blight remains on you! If you get too near to a friendly target, you will transfer the Plague from you to them.)
- PP will no longer Tear Gas during transitions (80% & 35%) instead he will spawn both Gas Cloud & Volatile Ooze at the same time
The challenges that are introduced naturally are the management of Unbound Plague and also the management of both cloud/ooze at the same time during the transition.
Keys to the Fight
- Quick Add Switches
- Unbound Plague Management
- Transition Control
The first point is true for whether you are doing PP on normal or heroic. Its very easy (and I’m definitely one of “those” people) to just sit on PP and nuke his ass to rack your meters up. But to do this on heroic mode you have to have the discipline to be ready to switch as soon as adds spawn and take them down quickly. The faster they die, the less damage done to your target and less chances that the raid will take unnecessary damage, the happier your healers will be.
Unbound Plague is probably the primary reason that most guilds will wipe to this. It is a debuff that deals damage to a specific target and continues to increase in damage until it is dropped off onto another raid member. Once it is dropped off the prior target will get Plague Sickness which will increase shadow damage by 250% so essentially you are unable to take the plague again. Thus it is critical to continue dropping the plague off to other members of the raid until the plague duration has worn off (1 min total).
During transitions the management of both Ooze and Cloud are extremely important, the positioning of the raid and dps priorities are critical to ensuring that the adds time in a timely fashion while at the same time mitigating the damage taken by the raid.
Similar to Saurfang, we used a 2 tank, 2 healer, 6 dps group composition. A resto druid really shines in this fight as the ability to prehot the raid during transitions significantly helps to reduce the chance of getting exploded by Volatile Ooze.
Many aspects of the fight in normal can be applied to the strategy for heroic mode. You’ll still need to be rotating from left/right tanking PP on the opposite side of where the ooze is going to spawn. The key is to have your raid spread out so that the initial application of Unbound Plague is only applied to one person. We generally try and stand in a straight line so that there is no confusion as to who the plague is getting dropped on. Depending on how much range you have, this will dictate how long you hold the Plague for. If you have a lot of range you can drop the plague every10s if you have only a few range drop it every 15s.
Timing of the transitions is naturally important (just like in normal mode). Make sure you don’t bring PP in just as he’s casting another add as there is the potential of getting a 3rd add (we got 2 ooze and 1 slime once!). Once he does go in though, the key is to immediately stack right on the spawn point of the Volatile Ooze (Green). The reason for this is so that as soon as it becomes active, everyone must immediately start dpsing. You wont be able to kill it before it selects a target so it will explode on you. This is why its important that you all stack and face the same direction. Once everyone is pushed back, if the raid was facing the same direction you should all be close to each other so that you can quickly run back to the next target that the ooze will select. Do not kitty charge back in as being there first is not important, in fact being there before anyone else most likely will mean you’ll get instagibbed since the rest of the raid is not around to soak the dmg dealt.
At the same time that this is going on, one of your raid members will also get targeted by the Gas Cloud, the target selection should happen right around the same time that the Volatile Ooze selection happens so the target should get pushed back just as they get targeted. This person should start kiting the Gas Cloud as you would in normal while the rest of the raid deals with the Ooze. So in other words, the priority is Ooze (Green) -> Cloud (Orange). Once both adds are dead, you will have free reign to move around and in most cases, time to pump some extra dps into PP. He will be stationary so you should get over to him and hit him up.
As mentioned above the transition will happen twice (80% and 35%) and the unbound plague will happen throughout the fight (p1, p2 and p3). There is a cooldown on the plague (I believe 1 min) so there will be periods in which you will not have to worry about the plague. Once you reach P3 it will be exactly like normal mode + unbound plague. Again make sure you spread out, and manage the plague accordingly and that’s all she wrote.
- Unbound Plague can be cast on anyone including melee and tanks, when it is about to be cast (off cooldown) make sure the whole raid spreads out including melee so that it is not accidentally spread to several people at the start. It is more important to ensure that only 1 target gets it vs pushing dps
- If a melee gets the plague first, have them immediately drop it off on a ranged so that they can go back into melee range and continue dpsing w/o fear of dropping the plague on another melee or tank
- All ranged should spread in a line so that it is clear who is taking the plague next, and to ensure that it is not applied to any extra people
- During transition, try your absolute hardest to not only fact the same direction, but stack as if your raid were one person so that the angle at which they are punted back is exactly the same. If someone is facing slightly to the left or right they will get punted out off on their own which can cause problems
- If an unbound plague target is selected by the volatile ooze, have someone quickly pull it off them so that if stacking is required the whole raid does not get the plague, and so that the target does not take plague + ooze damage at the same time. Naturally the person that steals it should stay out of the raid group and soak the plague while the rest of the raid kills the ooze.
- As Kitties, always try and get a fresh set of dots up on PP before transitions so that they continue to roll as you deal with adds. However do not put them up at the expense of using all your energy is dpsing adds has higher priority to dpsing PP
- Use Feral Charge generously to jump back to PP after dealing with adds
Up Next: Heroic Sindragosa (if I can remember to take screenshots!)