I’ll start off by stating simply that this is a pure bitching post, so if you aren’t into complaints then you might wanna skip this post. I’d like to address what I feel is a design flaw in progression raiding in ICC. The primary question I’d like to bring up is…
“Why is Lady Deathwhisper (Heroic) the 2nd boss in ICC, but 9th or later in terms of progression?”
At the end of each wing there was an “end” boss which rewarded you with T10 tokens, which traditionally would be what you would consider the most challenging boss in that area. Progressive guilds were able to clear the whole wing and move to the next one. Guilds that were not so fortunate ended up clearing what they could in the existing wings and moved to new bosses in the new wing. An example of this would be a guild unable to kill Professor Putricide and moving to Blood Princes/Dreamwalker instead. A good move on Blizzard’s part to allow guilds to continue experiencing new content even if they could not finish a wing.
Now, many guilds are past Arthas and are tackling heroic versions of the content. The problem here is, the logical progression path that was seen in normal ICC is completely out of wack in heroic ICC. Instead you find some encounters almost verbatim to the normal version (Gunship) and other encounters which are very out of place for the difficulty that it entails (LDW). The point of this post as mentioned above is to focus on the challenge of LDW.
First off, we killed it, it was awful, it was a bitch. That being said, most guilds are taking the path of keeping LDW as the 9th boss to tackle in the heroic progression chain only behind Sindragosa and Professor Putricide. Why is it that the 2nd boss of an instance is the 9th most challenging encounter progression wise? Below I took a screenshot of wowprogress updates in the US. As you can see PP and Sind are still the most challenging encounters on heroic but why is it that LDW is more challenging that Saurfang and BQL which technically should be more challenging as the rewards are greater?
Yes, you can switch a boss to normal mode kill it and move on to other progression fights but when you’re at 8/12 and all you have left is LDW, PP and Sind you have to make a choice and LDW is generally what people go with. This essentially forces you to work on a very early boss in the instance with a steep penalty of potentially missing out on killing farm content.
For a 3 day raid guild, time and momentum is everything. We don’t have all week to trudge through content, we need to execute and make use of our time effectively. If we don’t, we run out of time and we lose out on the rewards of raiding. So if we happen to blow a day or 2 on LDW trying to progress and experience content, we’re stuck with a day left to kill 10 more bosses. Doesn’t that seem a little unreasonable? Why should guilds be penalized for progression?
That’s my 2 cents.