Archive for August, 2010

Topics of the Week #8

Its Monday, what better way to start the week than another Topics of the Week post.

We Are Legendary!

Last week guild achievements were announced and one of them was the neat achievements is We Are Legendary which has the requirement of obtaining every legendary in game (minus Atiesh). On first glance, this is kind of cool since most serious guilds already have almost all or all of the legendaries. In the case of my guild, we have everything but Warglaives of Azzinoth and Thori’dal, the Star’s Fury. Glaives we “technically” had but we gave MH to one person who quit and subsequently the OH dropped which we gave to another person who has quit as well. Thori’dal we never got because well, we never finished Funwell. It also seems that there will be some neat rewards for said achievements such as the Dark Phoenix, which is a mount similar to a druid’s Flight Form which allows you to transform into a Dark Phoenix and also carry one additional person.

This of course then turned into a big shitfest when Blizzard announced the following:

Originally Posted by Blizzard Entertainment

The guild rewards you guys are seeing in game are not hooked up yet. Guild rewards have 3 requirements that must be be met before you can use them. First and foremost, they must be unlocked via a guild achievement. Let’s just say, that for example, you need to complete the new guild achievement “We are Legendary” in order to unlock the Dark Phoenix. That achievement requires the guild to gain access to all 6 legendary weapons currently available in the game. (note that all guild achievements start on Cataclysm launch, so anything you have now will not matter, it must be done with your guild after launch)

Which naturally, was reversed within a few days.

Originally Posted by Mumper (Source)

We are making a exception for this guild achievement. Any legendary items you have already earned will count.

Not really a big fan of the flip flopping of decisions. I’m not one to complain so whatever Blizz decides is what goes. I just wish they would stick with it. With this decision though, it will be interesting to see how they make this retroactive because I can see why they would want to make it post Cata only as it would be a lot easier to determine if a legendary qualifies or not. I mean how do you determine what was earned in guild pre Cata anyways? Couldn’t anyone with a legendary just join the guild to get credit? GL to Blizz on figuring this one out.

This doesn’t really change the way we (Daybreak) do things, as we farm old content for fun anyways. Looking at some of our guild statistics, it looks like we’ve done Black Temple 14 times and Sunwell 4 times during this expansion. No luck on said legendaries though 😦

Collector’s Pet & Blizzcon Item Announced!

Have been announced for the Cataclysm Collector’s Edition as well as Blizzcon 2010. As per tradition, the new collector’s pet will be another whelp in Lil’ Deathwing. The Blizzcon item this year will also be a pet. Not really as cool as last year’s Big Blizzard Bear which for those who forgot/didn’t know was a ground mount that was account bound so that any of your toons could use. Also same as last year, you can buy a live stream of Blizzcon (for those who are on the other side of the country like me) so if you were planning to watch anyways, its a nice gift regardless.

Dual Specialization Costs Decreased

Dual Specs have been decreased from 1000g down to 100g. I’m going to make the assumption that every main already has this already but its great for alts whom I refuse to invest in.

Feral Tree Change Updates

Bunch of pretty neat bear changes in this most recent beta update, but I’ll let others discuss that. Whats relevant to us kitties are:

  • Furor is now a Feral Tier 1 talent – Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.
  • Heart of the Wild moved to Tier 1 restoration.

Why is this relevant? Because there’s bloat in the feral tree by removing Heart of the Wild. But most importantly, Furor being pushed down to Tier 1 makes sense because now we don’t need to take Predatory Strikes which as I’ve stated many times, is clearly a PVP talent. So in summary, Tier 1 of the Feral Tree finally makes sense in 2/2 Feral Swiftness and 3/3 Furor

Shred Position Requirements

The second timbit of interesting information was a discussion on Shred’s positional requirement:

Originally Posted by Blizzard Entertainment

Will Shred ever have no positional? : \
We like Shred and Backstab with positional requirements. We haven’t changed our stance on this. If you find Shred too difficult to use in PvE, then Mangle. If you’re not happy in PvE with the damage you can do while Mangling, and can’t manage to stay in a position where you can Shred, then I hate to say it but this probably isn’t the spec for you. In PvP we think it’s more of an issue, but we’ve also buffed Mangle to where you can do credible damage with it.

Cudos to you Blizzard, please don’t bend over backwards to those who can’t play feral as is. If you cant manage the position requirement then don’t play the class. Feral is already being simplified in a bunch of different ways, there’s really no reason to remove the shred position requirement. Don’t forget, hitting a boss from in front changes your hit/exp requirements, it doesn’t automatically mean boosted dps.

Originally Posted by Blizzard Entertainment

Can’t use Shred on unusual raid encounters (Kologarn)
When we make an entire instance full of Kologarns then it will be a problem. I think you’ll be fine if you can’t manage maximum dps on every raid boss. I think the game loses far more when we can’t make original bosses with unusual mechanics that we gain by having every dps spec do about the same relative damage on every fight.

Don’t really agree with this one, that’s like making a fight where AOE damage is completely nullified which would muck up a lot of classes such as DK’s, Warriors & Ret Pallies.

Originally Posted by Blizzard Entertainment

Shred position prereq
PvP is rarely ever decided by someone’s long term sustained dps though. It has a lot more to do with making the right decision at the right time.

In PvE there is no question that Shred is superior, but in most fights you can Shred. Those few fights where you can’t Shred aren’t ubiquitous enough to feel like a big deal. If you just find it too difficult to always get behind a creature to be able to Shred, then I’m not sure what to tell you. We don’t think this problem is so widespread that Ferals are at a huge disadvantage overall. We agree that Feral has a really high skill cap in Lich King, but that’s more do to the John Madden nature of the rotation than to Shred’s positional requirement, and it’s also something we’ve taken steps to improve in Cataclysm.

Many specs can’t perform their highest 100% potential when mobs are moving or when they have to step out of the fire, but we aren’t about to change those in order to make things easier on the player. I think raiding is plenty easy to be honest, unless you’re talking about the more challenging heroic-mode encounters in which, yeah, we’re asking you to step it up a little.

I highlighted the most interesting part of the discussion. Overall thoughts are in line with what I think. John Fucking Madden lives on.

PVP Update

This week my 5’s team broke 2300 and I purchased myself a fancy Wrathful Gladiator’s Tabard. Next week comes Wrathful Gladiator’s Blade of Celerity and last but not least, Wrathful Gladiator’s Kodohide Robes. So 2 more weeks and I’ll be done my resto set. The next question is, what to get next? Seeing as I am a kitty druid and this is a kitty blog it would make sense to make a feral set. But I wont lie in that I’m kind of interested in tinkering with Boomkin PVP. It really comes down to what sort of partners are available to me, so only time will tell.

Not everything is peaches and cream in pvp though, this is the 2nd week in a row that I’ve been stuck at 2150ish in 2’s and it doesn’t really seem like we are making much progress. Nothing we can do but play more and learn more as we go.

Mimiron Head Farming

7 weeks and 5 Mimiron Head’s! We’re still going strong, looking forward to Ironforge being covered in these bad boys come Cataclysm. My Valanyr is coming around too with 19/30 fragments complete. Looking at probably another 3 weeks and I should be the proud owner of Legendary #2. Anyone else farming Mimi Heads? Tell me how you’re doing!


My Beef with T10

I guess I’m a little slow on the uptake (ok really slow…) but I just realized that the ilv 277 Tier 10 gear has a slightly different tint to the ilv 251 & ilv 264 versions! While this is pretty neat and a nice way to distinguish between those who are in doing normal ICC vs hardmode, this only works if you can actually tell the difference. Is it just or does the druid T10 264 vs 277 set have a barely noticeable tint change? Did we get left out on this one?  The only difference I can visibly see is that the helm has a more greenish tint vs a yellowish tint. Everything else essentially looks the same. Any colour shift woulda been nice, hell gimme a nice pink tint what you guys think?

Whats up with that Blizz? 😦

Can you see a difference?

Notice the large change in tint? (and look its me with a Shadowmourne!)

Same thing on the dk set

Whoops forgot to switch SM off...

Gold Capped!

On November 11th, 2009 I posted that I had just reached 100,000g. At the time I did say I wasn’t sure if I would keep pushing and go for the gold cap. I kind of took it easy and wouldn’t you know it, slowly but surely my gold continued to go up. By the time I reached closer to 200k I figured well why the heck why not? Today I reached the gold cap which is a grand total of 214,748g 36s 46c Whoo! For those wondering, once you hit the cap, you can continue looting gold but you wont actually gain anymore gold. It just stays static at the cap amount.

Time to 100,000g

Time to 214,748g 36s 46c (Gold Cap)

So at the time when I reached 100,000g, I had done it at a rate of about 367g per day. At the time I had made this calculation:

Finally, if I did decide to try and hit the cap, using the rate at which I earn gold (367g per day) it would take… *drumroll* another 312 days played… Probably not a good idea :)

Granted this included Vanilla/TBC time and the gold earning potential was not as high. But the interesting thing is going from 100,000g to 214,748g (gold cap), I averaged 2049g over the 56 days since reaching 100k. That’s a pretty sick (and depressing) statistic. Don’t know how that worked but there you have it. Guess it didn’t take 312 days as I predicted but its still a pretty cool feat to achieve. Perhaps Blizzard (if you’re reading) you could create a FOS for this? *nudge nudge*.

Time to blow some money on stupid achievements.

Topics of the Week #7

Damn, things are slow around the blogosphere and wow in general. Its hard to keep people motivated but doing fun things definitely help. In case you’re wondering, we’re up to 4 Mimi Heads total with more to come! Some interesting things to talk about this week, lets get started…

PVP Update

Good News Everyone! As Professor Putricide would say, we broke 2200 in 5v5 this week. Had a good week of 5’s going 12-0 and I now have the rating to get the 2.2k weapon. All that’s left is to wait to get enough points to do purchase. Only on more tier of reward is available in the 2300 Wrathful Gladiator’s Tabard. Nice thing to have, but it definitely won’t replace Tabard of the Lightbringer 😉 2’s on the other hand was good but not as successful. We broke 2000 last week and this week we went 21-9 which on paper looks pretty good but overall we only went up 23 points. But as I’ve been told that is the nature of 2’s. Your comp may be extremely efficient against some but extremely handicapped against others. Its just not as balanced as it used to be which I guess is probably the reason why 2’s has been removed from arena title consideration. Looking forward to stopping 2’s once/if I get to 2200.

Furor, Master Shapeshifter and Savage Roar Changes (Source)

The latest feral kitty changes, note there are a bunch of bear changes too but this ain’t no bear blog! For a full list of bear changes as well, check the source link.

  • Savage Roar now increases auto attack damage done by 50% instead of physical damage done by 30%.
  • Master Shapeshifter bonus increased from 2% to 4% for all forms.
  • Furor now gives you a 33/66/100% (up from 20/40/60%) chance to gain 10 rage when you shapeshift into Bear form and you keep up to 33/66/100 (up from 20/40/60) of your Energy when you shapeshift into Cat Form. Now increases your total Intellect by 2/4/6%. (Old – Only increased in Moonkin form)

While Master Shapeshifter is not a big change (just a stat bump), Savage Roar and Furor are both pretty interesting. Furor first of all, is a change that has been forthcoming for a while. Having only 80% (3/5 points in talent) of your energy persist through a shift is kinda dumb (based on the current talent specs) and really it should have been 100% to begin with. Good on Blizz for recognizing the stupidity of the current situation and making the adjustment.

The real interesting change is Savage Roar. Once again we see a further push towards increased auto attack (white) damage. Couple this along with Fury Swipes, we’ve got some serious white damage boosts. The thing to note here is, Savage Roar now no longer produces any benefits to our yellow damage abilities such as Rip, Rake, Mangle, Ferocious Bite & more. So this is actually a change in the mechanics of feral druid dps. No longer is there that requirement to time your dots to be reapplied before a SR falls off. Seems to me as somewhat of a dumbing down of the feral tree.  Another interesting thought to think about is how will this change the priority of abilities in a dps rotation. With SR no longer affecting yellows, should its priority be well after applying dots and ensuring dots are kept up? This looks like to me as further support that haste will become the primary stat for feral druids in Cataclysm.

Good Bye Idols (Source)

Quote from: Ghostcrawler

You are looking at existing, Wrath of the Lich King, items. Those are currently only used by those classes, so there isn’t a great motivation or need to change them.

Cataclysm-level relics can be used by any paladin, shaman, druid or DK, though there may still be some class-specific ones from time to time.

Cool, if anyone remembers trying to farm Idol of the Emerald Queen from Shadow Labs they know how bad the system was back in TBC. Blizz did make some headway into the problem by changing the idols into badge items so that you wouldn’t be stuck farming a dungeon or raid boss nonstop to get a mandatory item. With greater flexibility amongst all the classes to use Idols this should make for some interesting combination of stats and hopefully better idols in general.

There are some images of new relics with raw stats, secondary stats & gem slots which are kind of neat but they just look off. The thing to take away from the image is that Cata relics will have stats and gem slots just like guns/bows and wands.

310% Mount Speed for Everyone (Source)

I’m pretty sure Blizz already stated this was going to happen but in case you didn’t’ know or haven’t heard here it is. 310% Mount Flying Speed will be available for purchase in Cataclysm for the low low price of 5000 gold. If you already have 310% mount speed then you will not have to pay for it once Cata hits, and no there is no faster mount speed past 310% (as far as I know). There are a few ways to obtain 310 right now, you can either do it via PVP (get Gladiator) or via PVE (via raiding drakes, world event drakes or rare drops like Mimiron’s Head). The easiest/fastest way to obtain it is to probably go after the Ulduar 10 proto drake (Glory of the Ulduar Raider)

Topics of the Week #6

It’s been a busy few weeks with long weekend and lots of people on vacation. Hope everyone had some time to enjoy the time off and the good weather. Beta posting continues to be frequent while most of it is just bug updates and talent updates which I’m going to avoid talking about. No point in ranting when they’re likely to make the changes (like last time). If something big comes out we’ll discuss but until then lets just point out some of the more interesting class changes.

Class Masteries Announced (Source)

  • FeralIncreases the damage absorbed by your Savage Defense ability by 32% and increases the damage done by your Cat Form bleed abilities by 20%. Absorb and damage increased further by mastery rating.

First thought immediately is, wonder what this will max out at, 20% is already pretty neat but if it scales with mastery rating, it could get very nifty.

Raid Buffs for Cataclysm (Source)

More homogenization is on the way, this is what Feral Druids bring to the raid come Cata. Or in other words, who you’l be fighting for for spots (especially in 10 mans which will start becoming much more popular with much fewer raid slots)

  1. 5% Crit (Shared with Fury Warrior, Feral Druid, Subtlety Rogue, Elemental Shaman)
  2. 5% Stats (Shared with Paladin, Druid)
  3. 12% Armor Debuff (Shared with  Warrior, Rogue, Druid, Hunter)
  4. 30% Bleed Damage Debuff (Shared with Arms Warrior, Feral Druid, Subtlety Rogue)
  5. 10% Melee Attack Speed Debuff (Shared With Warrior, Death Knight, Feral Druid, Protection Paladin)

Armor Specializations (Source)

Not sure if this stacks but it sounds like it would, so that’s an additional 10% agility from wearing only leather which we (feral druids) already do and would have no reason not to. Hurray for no more rets and warriors trying to be rogues and blaming poor itemization!

I’m on a Shark (Source)

I know its just a gag but that is fantastic

Sign me up for one of these bad boys

Mimi Head Farming – Update

Week #4 of Mimi Head Farming happened last night which I obtained my mount. That makes 3 so far,  22 more to go before Cata hits!

Here are some sexy screenshots up close of the mount and the great details given to it. Cudos to Blizz on the attention and care put into the best mount in the game.

P3Wx2 Lasers go Pew Pew Pew!

Top view of the interior console

Could have at least added some cushion on the seat amirite?

I’m Retired!

As of 04/04/2011, I have officially retired from WOW. This blog will remain as a archived resource for those who know that CAT DRUID IS 4 FITE!

About Me

A blog for the ramblings and thoughts of Vallen, a full time raiding cat druid from Auchindoun-US with a passion for raiding & achievements. An avid wow player since 2004.

For any questions or concerns contact me via comments or e-mail

Achievement Points
Flying Mount
Mimiron's Head
Amani War Bear
Master Builder's Shirt
Tabard of the Lightbringer

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