Topics of the Week #8

Its Monday, what better way to start the week than another Topics of the Week post.

We Are Legendary!

Last week guild achievements were announced and one of them was the neat achievements is We Are Legendary which has the requirement of obtaining every legendary in game (minus Atiesh). On first glance, this is kind of cool since most serious guilds already have almost all or all of the legendaries. In the case of my guild, we have everything but Warglaives of Azzinoth and Thori’dal, the Star’s Fury. Glaives we “technically” had but we gave MH to one person who quit and subsequently the OH dropped which we gave to another person who has quit as well. Thori’dal we never got because well, we never finished Funwell. It also seems that there will be some neat rewards for said achievements such as the Dark Phoenix, which is a mount similar to a druid’s Flight Form which allows you to transform into a Dark Phoenix and also carry one additional person.

This of course then turned into a big shitfest when Blizzard announced the following:

Originally Posted by Blizzard Entertainment

The guild rewards you guys are seeing in game are not hooked up yet. Guild rewards have 3 requirements that must be be met before you can use them. First and foremost, they must be unlocked via a guild achievement. Let’s just say, that for example, you need to complete the new guild achievement “We are Legendary” in order to unlock the Dark Phoenix. That achievement requires the guild to gain access to all 6 legendary weapons currently available in the game. (note that all guild achievements start on Cataclysm launch, so anything you have now will not matter, it must be done with your guild after launch)

Which naturally, was reversed within a few days.

Originally Posted by Mumper (Source)

We are making a exception for this guild achievement. Any legendary items you have already earned will count.

Not really a big fan of the flip flopping of decisions. I’m not one to complain so whatever Blizz decides is what goes. I just wish they would stick with it. With this decision though, it will be interesting to see how they make this retroactive because I can see why they would want to make it post Cata only as it would be a lot easier to determine if a legendary qualifies or not. I mean how do you determine what was earned in guild pre Cata anyways? Couldn’t anyone with a legendary just join the guild to get credit? GL to Blizz on figuring this one out.

This doesn’t really change the way we (Daybreak) do things, as we farm old content for fun anyways. Looking at some of our guild statistics, it looks like we’ve done Black Temple 14 times and Sunwell 4 times during this expansion. No luck on said legendaries though 😦

Collector’s Pet & Blizzcon Item Announced!

Have been announced for the Cataclysm Collector’s Edition as well as Blizzcon 2010. As per tradition, the new collector’s pet will be another whelp in Lil’ Deathwing. The Blizzcon item this year will also be a pet. Not really as cool as last year’s Big Blizzard Bear which for those who forgot/didn’t know was a ground mount that was account bound so that any of your toons could use. Also same as last year, you can buy a live stream of Blizzcon (for those who are on the other side of the country like me) so if you were planning to watch anyways, its a nice gift regardless.

Dual Specialization Costs Decreased

Dual Specs have been decreased from 1000g down to 100g. I’m going to make the assumption that every main already has this already but its great for alts whom I refuse to invest in.

Feral Tree Change Updates

Bunch of pretty neat bear changes in this most recent beta update, but I’ll let others discuss that. Whats relevant to us kitties are:

  • Furor is now a Feral Tier 1 talent – Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.
  • Heart of the Wild moved to Tier 1 restoration.

Why is this relevant? Because there’s bloat in the feral tree by removing Heart of the Wild. But most importantly, Furor being pushed down to Tier 1 makes sense because now we don’t need to take Predatory Strikes which as I’ve stated many times, is clearly a PVP talent. So in summary, Tier 1 of the Feral Tree finally makes sense in 2/2 Feral Swiftness and 3/3 Furor

Shred Position Requirements

The second timbit of interesting information was a discussion on Shred’s positional requirement:

Originally Posted by Blizzard Entertainment

Will Shred ever have no positional? : \
We like Shred and Backstab with positional requirements. We haven’t changed our stance on this. If you find Shred too difficult to use in PvE, then Mangle. If you’re not happy in PvE with the damage you can do while Mangling, and can’t manage to stay in a position where you can Shred, then I hate to say it but this probably isn’t the spec for you. In PvP we think it’s more of an issue, but we’ve also buffed Mangle to where you can do credible damage with it.

Cudos to you Blizzard, please don’t bend over backwards to those who can’t play feral as is. If you cant manage the position requirement then don’t play the class. Feral is already being simplified in a bunch of different ways, there’s really no reason to remove the shred position requirement. Don’t forget, hitting a boss from in front changes your hit/exp requirements, it doesn’t automatically mean boosted dps.

Originally Posted by Blizzard Entertainment

Can’t use Shred on unusual raid encounters (Kologarn)
When we make an entire instance full of Kologarns then it will be a problem. I think you’ll be fine if you can’t manage maximum dps on every raid boss. I think the game loses far more when we can’t make original bosses with unusual mechanics that we gain by having every dps spec do about the same relative damage on every fight.

Don’t really agree with this one, that’s like making a fight where AOE damage is completely nullified which would muck up a lot of classes such as DK’s, Warriors & Ret Pallies.

Originally Posted by Blizzard Entertainment

Shred position prereq
PvP is rarely ever decided by someone’s long term sustained dps though. It has a lot more to do with making the right decision at the right time.

In PvE there is no question that Shred is superior, but in most fights you can Shred. Those few fights where you can’t Shred aren’t ubiquitous enough to feel like a big deal. If you just find it too difficult to always get behind a creature to be able to Shred, then I’m not sure what to tell you. We don’t think this problem is so widespread that Ferals are at a huge disadvantage overall. We agree that Feral has a really high skill cap in Lich King, but that’s more do to the John Madden nature of the rotation than to Shred’s positional requirement, and it’s also something we’ve taken steps to improve in Cataclysm.

Many specs can’t perform their highest 100% potential when mobs are moving or when they have to step out of the fire, but we aren’t about to change those in order to make things easier on the player. I think raiding is plenty easy to be honest, unless you’re talking about the more challenging heroic-mode encounters in which, yeah, we’re asking you to step it up a little.

I highlighted the most interesting part of the discussion. Overall thoughts are in line with what I think. John Fucking Madden lives on.

PVP Update

This week my 5’s team broke 2300 and I purchased myself a fancy Wrathful Gladiator’s Tabard. Next week comes Wrathful Gladiator’s Blade of Celerity and last but not least, Wrathful Gladiator’s Kodohide Robes. So 2 more weeks and I’ll be done my resto set. The next question is, what to get next? Seeing as I am a kitty druid and this is a kitty blog it would make sense to make a feral set. But I wont lie in that I’m kind of interested in tinkering with Boomkin PVP. It really comes down to what sort of partners are available to me, so only time will tell.

Not everything is peaches and cream in pvp though, this is the 2nd week in a row that I’ve been stuck at 2150ish in 2’s and it doesn’t really seem like we are making much progress. Nothing we can do but play more and learn more as we go.

Mimiron Head Farming

7 weeks and 5 Mimiron Head’s! We’re still going strong, looking forward to Ironforge being covered in these bad boys come Cataclysm. My Valanyr is coming around too with 19/30 fragments complete. Looking at probably another 3 weeks and I should be the proud owner of Legendary #2. Anyone else farming Mimi Heads? Tell me how you’re doing!


9 Responses to “Topics of the Week #8”

  1. 1 Ilnezhara Eonar August 30, 2010 at 12:40 pm

    We’re supposed to be starting the farming of the heads soon and to be honest I’m not at all excited. We had to do a lot of recruiting in order to fill our raids and the problem with that is that many people have never done Uld (even on Normal) and thus mount “farming” sounds more like “Teaching people Yogg” and I’m not at all elated at the prospect.

  2. 2 Mitch August 31, 2010 at 9:15 am

    I disagree that being behind a target makes our rotation John Fucking Madden; I just think it’s in general a side story to the complexity of feral dps. To be honest for me shredding is just an annoyance at times. I’m looking at you random boss that turns around all the time preventing me from immediately using my clearcasting proc for shred: Lady Deathwhisper, a select few moments with Saurfang, BQL, Festergut, and random adds on almost any fight (probably swiping anyway, but SOMETIMES),

    Now when you make things like Savage Roar less important in the overall scheme of our dps (only increasing white damage) I think that shows more of a nerf to the complexity of our dps than changing positional requirements of shred. (now for pvp I love this change, but pve . . . . oh well)

  3. 3 Goodmongo August 31, 2010 at 3:38 pm

    Do you think improved feral charge and Predatory Strikes will make feral cat a valid PvP class? What would be intersting is if they gave PvP kitties a vanish and allowed the feral charge while stealthed. I can see a burst of dps and with main a short stun lock.

    And over at Toskks they are not sure yet what the numbers mean with the change to Savage Roar. You may still need to have it up right away. Only real benefit is if both rip and SR are comming off at same time you can use the CP’s to put Rip up without worrying about SR. Then get a 1 CP SR up. In this sense it makes the rotaion easier as we don’t have to guestimate if we need to refresh SR at 2-3 CP’s so we still have time for that 5 CP Rip.

    • 4 methyl September 3, 2010 at 9:13 am

      I’m on the beta right now as a lv 85 cat. I’m in a clown suit* right now and many things are likely to change. Though, for what it’s worth, now that addons have been enabled I’ve been at the target dummy staring down recount for the past hour now. I appear to get the best results from keeping SR up like I’ve always kept it up. Though letting it drop in favor of putting up rip or dropping a FB doesn’t affect my DPS very much as long as I get it back up before too long.

      Honestly, the rotation hasn’t changed drastically. I just get to shred more often, rake and rip less often, have an inability to fuck up clearcasts, and have a wider point of energy to hit tiger’s fury and berserk without wasting energy.

      *All of my epics were replaced with greens and blues, save for dbw, my idol, and my icc rep ring. Not a big deal though. Energy regens faster with haste, and rake crits out of the box. Two set bonuses rendered useless.

      • 5 Goodmongo September 3, 2010 at 9:59 am

        Thanks for the info. Do have one question. When you said you rake and rip less often is that because the length of rake/rip has been extended? And can you expand on not messing up clear casts as often? Is that because you shred more so that quick proc right as you are hitting rake/rip doesn’t happen?

      • 6 methyl September 3, 2010 at 11:11 am

        Rake is 15 seconds now. Sub 25% target’s HP, there’s a talent called ‘Nom Nom Nom’ that just refreshes rip when you use FB. So that takes that entirely out of the equation at that point. Otherwise it’s still 22 sec with glyphs.

        As for the clearcasts, basically mangle, shred, rip, and rake all cost 30 energy. FB* 35 and SR 25. So if you happened to rake during the CC instead of shred, you wouldn’t have really wasted any energy.

        *FB changed to: 35 Energy – Finishing move that causes damage per combo point and consumes up to 35 additional energy to increase damage by up to 100%. — Just a little change on that skill that you might find interesting.

  4. 7 Arandin August 31, 2010 at 7:01 pm

    I honestly think that for some fights shred can really be difficult, but let’s take Saurfang for instance, the few seconds that he is turned around doing stuff to the raid group, all you are doing is pooling energy for more shreds or a rake possibly. On LDW, it really can be a pain in the ass not going to lie, but if you’re mouse turning there’s no reason you can’t take half a second to position your self to the back or to the side of the boss just in the right position to swipe. There are many fights where you may think your only choice is mangle (in the case of Kologarn of course it is) but in most fights if you just train yourself to be ready for the positional switch it’s not bad at all.

    As for pvp, there’s no doubt it’s a pain in the ass to shred, but if you’re wanting to pvp now in Wotlk, try 2’s with a rogue, awesome CC and if you hand off your stuns just right, you will be sitting behind your target pulling off a dps rotation on the guys ass. If you want to do 3’s add a disc priest to the equation and it’s just as win.

  5. 8 Dukkha September 1, 2010 at 9:39 am

    Stay away from my balance stuff, eury is getting cata legendary anyways

  6. 9 Zaaz September 3, 2010 at 9:09 am

    Is there any chance you could give us a peek at your current UI? I am unhappy with mine at the moment and would love to see what yours is like in detail to see if I can gain any hints/tips or even addon idea’s from you that may help me get that little bit more from my toon

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I’m Retired!

As of 04/04/2011, I have officially retired from WOW. This blog will remain as a archived resource for those who know that CAT DRUID IS 4 FITE!

About Me

A blog for the ramblings and thoughts of Vallen, a full time raiding cat druid from Auchindoun-US with a passion for raiding & achievements. An avid wow player since 2004.

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