My oh my kitty fans, so many timbits of information, so many things to cover, lets get to it!
Blizzard announced their conversion system for badges & honor into justice & honor points. MMO-Champion being awesome put together a calculator to identify what you will have come 4.01. I thought I’d share with you what I’m looking at come 4.01.
I’ll probably start looking to cap my JP before 4.01 which will require an additional 1515 JP. At a conversation rate of 1 JP per 2.75 Conquest/Frost badges, looks like I need 551 badges. Also, I’m way over the Honor Cap of 4000 points (with 15858) so that’ll be converted into 4150.30 gold (11585 *.35s per). Meaning I’ll be looking at a total of 5803g to add to my coffers (neat!).
Guild Chat to Armory Premium Service
Just announced today, Blizz will be implementing guild chat to Mobile Armory. This will be a supplement to the existing Mobile Armory premium service which allows a user to use the AH remotely. So good on Blizzard for further improving the current premium service vs making up an excuse to say this is a separate function which would require a separate fee. While the remote AH does not “remotely” (har har) interest me, having the ability to chat with guild remotely is kind of a neat feature. At $2.99 its not that expensive ($35.88 a yr) and who hasn’t been in a situation where they wanted to pop on and communicate with a guildie about something when you’re out. Then again, $35.88 will buy a lot of diapers…
A really interesting timbit that was announced was the shared FOS for realm firsts.
Originally Posted by Mumper (Source)
They are available to both 10 and 25 player raids, whoever does it first.
The interesting thing is, we all know that 10 mans have traditionally been easier than 25 man, and while Blizzard has stated that they want to keep 10 and 25 difficulty equal in Cataclysm it should still mean that 10 man will be easier. Why? Because its easier to rely on 9 people vs 24 other people. How many of you have felt that “oh we could have killed that boss” if it werent for the fact that person A is inconsistent or person B stinks and if we had X more dps it would be dead. Ya all those arguments. Its much easier to field a competent 10 man group vs a 25 man group.
What does that mean to the big picture? It’ll really be interesting to see how guilds react to this, specifically the big top end guilds that are loaded with 25-30 talented people which could now theoretically drop down to 3 x 10 man groups and have a better shot at a realm first. Drama Inc?
T11 Bonus & Graphics
Amazingly enough, T11 has already been mined out so here is what it looks like (eck) and it’s bonuses:
- (2) Set: Increases the periodic damage done by your Rake and Lacerate abilities by 10%.
- (4) Set: Each time you use Mangle (Cat) you gain a 1% increase to attack power for 30 sec stacking up to 3 times, and the duration of your Survival Instinct ability is increased by 50%.
First off, 2pc awesome as usual, who doesn’t like more passive dps boost for the cost of nothing? As for 4pc, it looks somewhat sketchy if you ask me. Why? Mangle has a duration of 1 min and generally speaking, kitties have no reason to mangle more than once a minute. Yet here we have a 4pc which is telling us to mangle 3 times every 30s or 6 times a minute to get 3% more AP? Strange to say the least. Then again I haven’t been on Beta yet (where’s the key Blizz!) so perhaps I’m just missing something (any beta-er’s gimme a shout in the comments if you know something I don’t). Also, neat that there are 3 very distinct colour schemes, perhaps someone was reading.
Shapeshifting – Worgen vs Druids
Originally Posted by Zarhym (Source)Running Wild is indeed the new racial “mount” for worgen. Functionally the ability works exactly like a mount. This does mean the worgen are not bringing faction mounts to the table which other Alliance races can access. This is also of course very different from the original Plainsrunning implemented for taurens. We have no plans to try and bring that ability back in any form.
Ultimately, we feel Running Wild fits very well with the nature of the worgen race. Rather than getting a physical mount, they get down and sprint on all fours. When you’re playing a worgen, it just feels awesome.
Patch Notes (12984 Code Name Puppy)
More druid ability changes, but nothing too critical to speak of:
- Flight Form now costs 8% of base mana, down from 13% of base mana.
- Skull Bash now has a 13 yards range, down from 18 yards.
- Aquatic Form now costs 8% of base mana, down from 13% of base mana.
- Travel Form now costs 8% of base mana, down from 13% of base mana.
- Feast of Flesh is now named Blood in the Water.
- Shapeshifter is gone.
To generalize (summarize), base mana cost of shapeshifting has been reduced which is a big bonus for Arenas but not really important elsewhere. Skull Bash range reduction isn’t cool but 13 and 18 yards which really does not matter from a PVE or PVP perspective since you generally should be up the mob/person’s ass anyways. Also apparently I missed it but Nom Nom Nom was already named and renamed again, curse you Blizzard!
After about a month of struggling in 2’s and essentially being stuck between 2100-2150 I decided to make a change and switch my spec to the more typical 2’s spec of 21/0/50. One Word, WOW it made such a world of a difference. The added pressure that IS provides made 2’s so much easier and put a lot of compositions we had difficulty with into a much more manageable means. You might ask why I didn’t I respec earlier and the simple answer is “I was too lazy to” Yes, a very contradicting answer considering how much time I spent breaking the 2200 barrier. However with that, Just the Two uf Us: 2200 was achieved and now only one bracket left to go. With the announcement of the arena season ending with 4.01 the pressure is on to try and finish before I lose the opportunity to. With the advent of revamped talent trees and all kinds of other changes that will inevitable break many things, its best I finish it before 4.01 happens.