Archive for the 'Achievements' Category

Insane in the Membrane – Clarified

Today, 16 days after the original response, we finally get a clear and concise answer to the fate of Insane of the Membrane:

Originally Posted by Lylirra (Source)
It’s a question you’ve been asking us for a little while now. And, based on all the posts, emails, petitions, and letters we received following the announcement that the Insane in the Membrane achievement would no longer be in available in World of Warcraft: Cataclysm, we started to wonder if maybe we had gone a bit loco. So, we went back to the drawing board. After carefully reviewing all the feedback and discussing the matter amongst ourselves, we’re now happy to report that we will be making the following changes to the Feat of Strength:

* Exalted reputation with Shen’dralar will no longer be required. As this is the only reputation that will be unobtainable in Cataclysm, we’ve simply decided to remove it as a requirement. For those who already earned Exalted reputation with this faction, don’t worry — we haven’t forgotten about your accomplishments. In a future patch, we’ll be adding in a separate Feat of Strength to recognize your deep love of Dire Maul.

* Bloodsail Buccaneer faction reputation will remain in-game. Also, to ensure that this change does not negatively affect Cataclysm quest progression in Stranglethorn Vale, Booty Bay Bruisers will now provide reputation up through Exalted.

This will ensure that players will still be able to attain Insane in the Membrane and “The Insane” title in World of Warcraft: Cataclysm. Please note, however, that these changes will not take effect until The Shattering in patch 4.0.3a — excluding the separate “Exalted with Shen’dralar” feat, which will be introduced in a future, but currently-undetermined patch. And, of course, those who are already Insane in the Membrane will retain their title and current Feat of Strength. Shine on, you crazy diamonds.

This is good or bad news depending on who you and where you are in regards to completion of this Feat of Strength. This is how I break it down:

Group A – Those who are working on Insane, have not completed Shen’dralar

This group is extremely happy that they did not blow extreme amounts of gold on this or take drastic measures such as xfering servers to buy diamonds. Most likely, more patient people who were willing to take the risk and wait.

Group B – Those who are working on Insane, have just completed Shen’Dralar

This group is probably pretty pissed off that no word was given for so long which resulted in a lot of people blowing a lot of gold and real money to complete this in anticipation for this being removed. Most likely, people who don’t trust Blizzard to do the right thing and took matters into their own hands.

Group C – Those who have completed Insane, prior to Blizzcon

This group, is most likely annoyed (some may be pissed) that Insane has been “cheaped”  or “nerfed” by removing Shen’dralar from the requirement which is traditionally one of the most difficult to obtain in the Feat of Strength. Recall from my prior post, the challenge again is obtaining Pristine Black Diamonds which are world drops and cannot be farmed. While these folks may not have blown gold recently to complete this, everyone who has completed this undoubtedly has blown a lot of gold purchasing diamonds.

Group D – Those who have grinded Bloodsail to Exalted

Of all groups, this one is the smallest. If you are unaware, at this time you can grind Booty Bay Bruisers to revered (11999/12000). Beyond that there is only one method to obtain rep past this which is to kill one NPC (Jazzrik) which provides reputation past revered at +5 per kill. This NPC is on a timer (4-7 mins) and the calculation is approximately 4200 kills or 20+ days of nonstop farming. This is by far the most “insane” of all achievements which provides no achievement or Feat of Strength (at this time). Needless to say, you truly have to be insanely hard core to get this to exalted and it seems this is the one aspect that is not being given any consideration.

So, based on everything that has happened I hope Blizzard has learned their lesson when it comes to making adjustments to time consuming, heavy commitment Feat of Strength’s like Insane. Basically, don’t ever remove it, change it, adjust it. It’s one of those things that you really can’t please everyone because no matter what you do you will inevitable piss someone off so its best to just leave it as is.

So how does this affect me personally? Well, I belong to Group B, the group that took drastic measures to obtain the PBD’s to push Shen’dralar to Exalted prior to 4.03. Yes, I xfered an alt to another server to buy up all the diamonds I needed and xfered them back. I took the worst possible scenario and acted upon it knowing full well that something like this might occur. Am I angry? Not particularly, I’m a perfectionist and having another shiny Feat of Strength is not a bad consolation prize. Needless to say, with Insane no longer in fear of being removed, I can once again take a breather and take my time come Cataclysm.

❤ Moll-E



The Fate of Insane in the Membrane

Those who are regular readers here at Feral Aggression known that I am generally a staunch supporter of Blizzard and it’s decisions. I firmly believe that they generally understand the general public and that the decisions they make are whats best for the game as a whole. However, at Blizzcon something was announced unexpectedly which has caused quite a bit of ruckus and caused me quite a bit of frustration. Specifically, I am referring to the comments regarding the Feat of Strength, Insane in the Membrane.

For those who are unaware, the following statement was made during  the Blizzcon 2010 Open Q&A Session

Response by Ghostcrawler (10/23/2010)
Q: I’m working on insane in the membrane, with all the changes to Dire Maul north will I still be able to achieve this achievement?
A: The biggest problem are the changes to the bloodsail buccaneers, that kinda put a bullet in that feat of strength for now. It’s fun to do painful things in WoW. If there’s a huge outcry for it we’ll try to put something equally brute in the game.

This is a clearcut answer which for all intents and purposes tells us the fate of this FOS. The problem however is the following:

Posted by Ancilorn (Source) (11/18/2009)
Just for clarity, Insane in the Membrane will not be removed in Cataclysm. We can only confirm this one for you, but since it’s undoubtedly one of the most brain-melting achievements, we thought it nice to let you know that you don’t have to rush to have this done before the expansion. 😉

Naturally, a lot of outrage has resulted as of this and the following follow-up was provided:

Posted by Bashiok (Source) (10/25/2010)
Insane in the Membrane is a feat of strength, not an achievement. Feats are things that you can’t be guaranteed to complete, which is why they’re feats and not achievements. Most of them are actually now impossible to complete, and this feat will join a long list of “you had to be there” moments in WoW time.

The feat isn’t being removed of course, those who have it will retain it, however; some of the requirements are, so it will no longer be able to be completed by anyone who has not already done so.

It’s possible that in some very specific situations where someone has completed the reputations which are being removed, but not others that will still be in the game, that it can still be completed. But it’s something we’re waiting for clarity on, and will let you know as soon as we do.


So why is this a problem? First off, Ancilorn’s response was clear cut which states that this would not be removed come Cataclysm. Yes, the follow-up post does state that some aspects will still be obtainable and some will not. However there is no clear indication of what will be “in” or “out” (more on this later). Personally, based on the statement from Ancilorn, I decided to take my time and stock up materials, buying low and saving as long as possible before making my push. Knowing that I have a long runway changed my gameplan significantly. For example, Inscription will undoubtedly offer new Darkmoon Cards come Cataclysm and with the rush to make decks, the cost of cards will drop making for a more reasonable price point.

Instead, now we were left with 7 weeks (or less) to complete this FOS, so now lets break this down even further

  • Revered with Bloodsail Bucccanears
  • Exalted with Steamwheedle Cartel
  • Exalted with Shen’dralar
  • Exalted with Ravenholdt
  • Exalted with Darkmoon Fair

Almost every aspect of this FOS is a time sink grind and with 7 weeks, yes that is more than sufficient time to grind every rep to exalted. Bloodsail is the easiest by far of just grinding goblins in Booty Bay. Steamwheedle Cartel while time consuming is just doing mindless # of Dire Maul runs. Ravenholdt while challenging to get boxes, is possible for the right price. Even Darkmoon Faire can be pushed in a short amount of time if you have the right amount of gold.

The issue comes down to Shen’dralar. This by far is the most challenging due to the limitations of where rep can be acquired from. Specifically the only possibility of obtaining rep (beyond a quest and class book) are Librams. While Librams themselves are easy enough to come by and can be purchased, the primary controlling factor is Pristine Black Diamonds. They are random lv 60 world drop items that are extremely rare and not farmable. So, no matter how many hours I put into farming, I have no way to know whether I will or will not obtain enough diamonds. Being on a low population server, the availability of diamonds through the AH are scarce (and extremely expensive). Even if I did purchase every diamond off the AH, I still would not have enough. This leaves me in a situation where I may have to resort to drastic measures to obtain diamonds.

So, lets summarize what we know and what should be done

  • Aspects of “The Insane” will be removed come Cataclysm or even as early as 4.03
  • Blizzard is “waiting on clarity” to provide a response, however that was 6 days ago and still no feedback
  • There is no clearcut answer on what is “in” or “out”

So, what am I doing about it?

  • I’m currently working on Steamwheedle Cartel (~600/6000 Friendly if I turn in all my Ogre Tanin’s)
  • I’ve currently got someone helping me with boxes (6000/12000 Revered + boxes incoming)
  • I am not farming DMF rep under the assumption that it will continue to be available come Cata (Taking a risk here but I have no choice)
  • I am investigating other drastic measures to obtain Pristine Black Diamonds (Waiting for a firm answer before I take drastic action)


I’m going to have to say that Blizzard really dropped the ball on this one. It’s one thing to give a reversal of their original statement, I can deal with that. It’s also awful that the runway to complete this FOS is pretty short, again I can deal with that because if I really want it, I will put in the time. However, I cannot understand why they are unable to provide a clearcut definitive answer so that we can identify what the priority and what should our focus be on. If you tell me that everything is going to be removed, so be it. At least I know and I can plan accordingly. However if the decision is that only Rep A & B are going to be removed, then I will focus all my energy on A & B and leave C & D for Cataclysm.

Let me make it clear that I don’t care which way they decide to go with Insane, all I care is that they give a definitive answer. This FOS is challenging/time consuming enough as it is, we really don’t need this extra pressure on top of it.

Make a decision Blizzard.

/end rant.


A Mask for All Occasions

Worst. Achievement. Ever.


The Immortal

Better late than never, 3rd time is a charm.

I’ll be writing up a primer for 4.01 kitties. Stay tuned for that before this upcoming reset!

Val’anyr, Hammer of Ancient Kings

We started going back to Ulduar with a primary goal in mind. Farm as many Mimiron’s Heads as possible before the end of WOTLK.  However, I also had a few other side objectives as well:

  1. Obtain Formula: Enchant Weapon – Blade Ward
  2. Get a Val’anyr, Hammer of Ancient Kings

The first to do on the list isn’t bad, just a matter of waiting for it to drop. I unfortunately missed it the first time around when we did Ulduar so was really hoping I’d see it again. I’m somewhat of a perfectionist (as some people may have noticed) and I’ve been working on collecting every enchanting recipe available. I believe this dropped on Week #9 of our Ulduar adventures which pushed me up to 287/296 or 96.96% complete. Now if I could only see some world drop recipes on the Auction Hall.

The second item on the list of obtaining a Val’anyr as everyone knows is not such an easy task. The drop rate on fragments were low to begin with and combine that with the speed in which shards drop in ICC it feels even slower. I think most guilds ended up with 2 Val’anyr’s by the end of Ulduar whereas I think we’re probably up to 4-5 Shadowmournes for more high end guilds. Regardless it was one of those pipe dreams where I was hoping for a second legendary (Sulfuras, Hand of Ragnaros being the first). So starting from July 18th, we went to Ulduar each week and after 11 weeks (9 raid ID’s) I finally collected all 30 fragments and now am the proud owner of a Val’anyr! I started with 4 fragments to begin with so the drop rate was less than 3 a week (awesome no?) So, to commemorate this I decided to take some screenshots to show the questline.

I will share an interesting timbit of information in that on the last quest, the objective is to throw the Unbound Fragments of Val’anyr into Yogg-Saron’s mouth when he is performing Deafening Roar. So here is my train of thought during our YS kill this week.

*Enter Phase 3 & 1st Deafening Roar*

So I did it, nothing happened quest didn’t complete. Did I do it wrong? Guess so, no problem I’ll wait for the next roar.

*2nd Deafening Roar*

Did it again, still no luck.. Hrmm what am I doing wrong? Oh well I guess I’ll just wait for the 3rd roar.

Wait, hold on YS is at 2% shit… hold on guys I’m not sure…

*YS dead*

Oh fuck… Did I just fail the quest? Do I have to wait till next week?


Oh.. It’s a quest item you loot off YS.. oh…

So there you have it, my /facepalm moment of the day. Enjoy!


Val'anyr Closeup

Topics of the Week #8

Its Monday, what better way to start the week than another Topics of the Week post.

We Are Legendary!

Last week guild achievements were announced and one of them was the neat achievements is We Are Legendary which has the requirement of obtaining every legendary in game (minus Atiesh). On first glance, this is kind of cool since most serious guilds already have almost all or all of the legendaries. In the case of my guild, we have everything but Warglaives of Azzinoth and Thori’dal, the Star’s Fury. Glaives we “technically” had but we gave MH to one person who quit and subsequently the OH dropped which we gave to another person who has quit as well. Thori’dal we never got because well, we never finished Funwell. It also seems that there will be some neat rewards for said achievements such as the Dark Phoenix, which is a mount similar to a druid’s Flight Form which allows you to transform into a Dark Phoenix and also carry one additional person.

This of course then turned into a big shitfest when Blizzard announced the following:

Originally Posted by Blizzard Entertainment

The guild rewards you guys are seeing in game are not hooked up yet. Guild rewards have 3 requirements that must be be met before you can use them. First and foremost, they must be unlocked via a guild achievement. Let’s just say, that for example, you need to complete the new guild achievement “We are Legendary” in order to unlock the Dark Phoenix. That achievement requires the guild to gain access to all 6 legendary weapons currently available in the game. (note that all guild achievements start on Cataclysm launch, so anything you have now will not matter, it must be done with your guild after launch)

Which naturally, was reversed within a few days.

Originally Posted by Mumper (Source)

We are making a exception for this guild achievement. Any legendary items you have already earned will count.

Not really a big fan of the flip flopping of decisions. I’m not one to complain so whatever Blizz decides is what goes. I just wish they would stick with it. With this decision though, it will be interesting to see how they make this retroactive because I can see why they would want to make it post Cata only as it would be a lot easier to determine if a legendary qualifies or not. I mean how do you determine what was earned in guild pre Cata anyways? Couldn’t anyone with a legendary just join the guild to get credit? GL to Blizz on figuring this one out.

This doesn’t really change the way we (Daybreak) do things, as we farm old content for fun anyways. Looking at some of our guild statistics, it looks like we’ve done Black Temple 14 times and Sunwell 4 times during this expansion. No luck on said legendaries though 😦

Collector’s Pet & Blizzcon Item Announced!

Have been announced for the Cataclysm Collector’s Edition as well as Blizzcon 2010. As per tradition, the new collector’s pet will be another whelp in Lil’ Deathwing. The Blizzcon item this year will also be a pet. Not really as cool as last year’s Big Blizzard Bear which for those who forgot/didn’t know was a ground mount that was account bound so that any of your toons could use. Also same as last year, you can buy a live stream of Blizzcon (for those who are on the other side of the country like me) so if you were planning to watch anyways, its a nice gift regardless.

Dual Specialization Costs Decreased

Dual Specs have been decreased from 1000g down to 100g. I’m going to make the assumption that every main already has this already but its great for alts whom I refuse to invest in.

Feral Tree Change Updates

Bunch of pretty neat bear changes in this most recent beta update, but I’ll let others discuss that. Whats relevant to us kitties are:

  • Furor is now a Feral Tier 1 talent – Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.
  • Heart of the Wild moved to Tier 1 restoration.

Why is this relevant? Because there’s bloat in the feral tree by removing Heart of the Wild. But most importantly, Furor being pushed down to Tier 1 makes sense because now we don’t need to take Predatory Strikes which as I’ve stated many times, is clearly a PVP talent. So in summary, Tier 1 of the Feral Tree finally makes sense in 2/2 Feral Swiftness and 3/3 Furor

Shred Position Requirements

The second timbit of interesting information was a discussion on Shred’s positional requirement:

Originally Posted by Blizzard Entertainment

Will Shred ever have no positional? : \
We like Shred and Backstab with positional requirements. We haven’t changed our stance on this. If you find Shred too difficult to use in PvE, then Mangle. If you’re not happy in PvE with the damage you can do while Mangling, and can’t manage to stay in a position where you can Shred, then I hate to say it but this probably isn’t the spec for you. In PvP we think it’s more of an issue, but we’ve also buffed Mangle to where you can do credible damage with it.

Cudos to you Blizzard, please don’t bend over backwards to those who can’t play feral as is. If you cant manage the position requirement then don’t play the class. Feral is already being simplified in a bunch of different ways, there’s really no reason to remove the shred position requirement. Don’t forget, hitting a boss from in front changes your hit/exp requirements, it doesn’t automatically mean boosted dps.

Originally Posted by Blizzard Entertainment

Can’t use Shred on unusual raid encounters (Kologarn)
When we make an entire instance full of Kologarns then it will be a problem. I think you’ll be fine if you can’t manage maximum dps on every raid boss. I think the game loses far more when we can’t make original bosses with unusual mechanics that we gain by having every dps spec do about the same relative damage on every fight.

Don’t really agree with this one, that’s like making a fight where AOE damage is completely nullified which would muck up a lot of classes such as DK’s, Warriors & Ret Pallies.

Originally Posted by Blizzard Entertainment

Shred position prereq
PvP is rarely ever decided by someone’s long term sustained dps though. It has a lot more to do with making the right decision at the right time.

In PvE there is no question that Shred is superior, but in most fights you can Shred. Those few fights where you can’t Shred aren’t ubiquitous enough to feel like a big deal. If you just find it too difficult to always get behind a creature to be able to Shred, then I’m not sure what to tell you. We don’t think this problem is so widespread that Ferals are at a huge disadvantage overall. We agree that Feral has a really high skill cap in Lich King, but that’s more do to the John Madden nature of the rotation than to Shred’s positional requirement, and it’s also something we’ve taken steps to improve in Cataclysm.

Many specs can’t perform their highest 100% potential when mobs are moving or when they have to step out of the fire, but we aren’t about to change those in order to make things easier on the player. I think raiding is plenty easy to be honest, unless you’re talking about the more challenging heroic-mode encounters in which, yeah, we’re asking you to step it up a little.

I highlighted the most interesting part of the discussion. Overall thoughts are in line with what I think. John Fucking Madden lives on.

PVP Update

This week my 5’s team broke 2300 and I purchased myself a fancy Wrathful Gladiator’s Tabard. Next week comes Wrathful Gladiator’s Blade of Celerity and last but not least, Wrathful Gladiator’s Kodohide Robes. So 2 more weeks and I’ll be done my resto set. The next question is, what to get next? Seeing as I am a kitty druid and this is a kitty blog it would make sense to make a feral set. But I wont lie in that I’m kind of interested in tinkering with Boomkin PVP. It really comes down to what sort of partners are available to me, so only time will tell.

Not everything is peaches and cream in pvp though, this is the 2nd week in a row that I’ve been stuck at 2150ish in 2’s and it doesn’t really seem like we are making much progress. Nothing we can do but play more and learn more as we go.

Mimiron Head Farming

7 weeks and 5 Mimiron Head’s! We’re still going strong, looking forward to Ironforge being covered in these bad boys come Cataclysm. My Valanyr is coming around too with 19/30 fragments complete. Looking at probably another 3 weeks and I should be the proud owner of Legendary #2. Anyone else farming Mimi Heads? Tell me how you’re doing!

Gold Capped!

On November 11th, 2009 I posted that I had just reached 100,000g. At the time I did say I wasn’t sure if I would keep pushing and go for the gold cap. I kind of took it easy and wouldn’t you know it, slowly but surely my gold continued to go up. By the time I reached closer to 200k I figured well why the heck why not? Today I reached the gold cap which is a grand total of 214,748g 36s 46c Whoo! For those wondering, once you hit the cap, you can continue looting gold but you wont actually gain anymore gold. It just stays static at the cap amount.

Time to 100,000g

Time to 214,748g 36s 46c (Gold Cap)

So at the time when I reached 100,000g, I had done it at a rate of about 367g per day. At the time I had made this calculation:

Finally, if I did decide to try and hit the cap, using the rate at which I earn gold (367g per day) it would take… *drumroll* another 312 days played… Probably not a good idea :)

Granted this included Vanilla/TBC time and the gold earning potential was not as high. But the interesting thing is going from 100,000g to 214,748g (gold cap), I averaged 2049g over the 56 days since reaching 100k. That’s a pretty sick (and depressing) statistic. Don’t know how that worked but there you have it. Guess it didn’t take 312 days as I predicted but its still a pretty cool feat to achieve. Perhaps Blizzard (if you’re reading) you could create a FOS for this? *nudge nudge*.

Time to blow some money on stupid achievements.

I’m Retired!

As of 04/04/2011, I have officially retired from WOW. This blog will remain as a archived resource for those who know that CAT DRUID IS 4 FITE!

About Me

A blog for the ramblings and thoughts of Vallen, a full time raiding cat druid from Auchindoun-US with a passion for raiding & achievements. An avid wow player since 2004.

For any questions or concerns contact me via comments or e-mail

Achievement Points
Flying Mount
Mimiron's Head
Amani War Bear
Master Builder's Shirt
Tabard of the Lightbringer

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