Archive for the 'PVP' Category

Kitty PVP Gear Basics

As promised, I wanted to cover some of the basics of Feral PVP, starting with gear selections. I know a lot of people prefer to get a suitable set of gear before they even step into Arenas so this seems like the logical place to start.

Basic Concepts

There are several things that you need to keep in mind when gearing your toon for PVP. However unlike PVE there is no set in stone method to approach PVP gear selection. In Cata (as discussed previously) you almost have no choice in the matter with many slots only having one possible option. PVP however is different in that there is choice on gear slots but also choice as to whether you wish to wear PVP or PVE gear in some slots (more on this later).

If we break it down, we can probably summarize into a few basic principles:

  1. How much Resilience should one wear?
  2. Carrying enough Spell Penetration
  3. Carrying enough Hit


This is very much a personal choice. There is no right or wrong answer. (Hold on this is really vague Rarren) Well ya sorry, I can’t answer this for you. There are so many variables that directly impact how much you may want to use. Just to list a few:

  • 2’s vs 3’s vs 5’s arena
  • double dps vs healer/dps (in 2’s)
  • what comps you’re facing
  • how you deal with pressure
  • whether you get focused more than your partner(s)

All these things contribute to how much you may need to wear. Bottom line is the more you wear the more survivability you will have but at the same time, the less output you can produce. Essentially wearing less resilience can be rephrased as “how much can you cheat without getting burned regularly”.

Spell Penetration

Spell pen is the statistic that reduces your target’s resistance to your spells and is purely a PVP stat. It will only work on targets that have resistance (natural or via buffs) and has no effect if your target has no resistance. A good example of how this affects druids is nature resistance to Cyclone. If your target has mark or has other resistance buffs, it will lessen the chance that your Cyclone will land. The new cap for Spell Penetration in Cataclysm is now 195 and can be attained via enchants & gems.


Completely the opposite of PVE, hit is an important statistic that must be capped in PVP. You don’t have the luxury of missing as every hit counts and missing an interrupt could mean and win or loss. The hit cap for PVP would be the amount of hit required to hit a normal level 85 target which is 5%. Hit can be obtained from gear as well as enchants/gems & reforging so there is plenty of choice in terms of where your hit is obtained from.

Gear Selection

For the purpose of gear discussion, I will use the epic (365) version of PVP gear, however it the suffix is the same on blue (346) PVP gear. Below is a listing of the available PVP items to feral kitties:

Helm: Vicious Gladiator’s Dragonhide Helm
Neck: Vicious Gladiator’s Necklace of Proficiency/Vicious Gladiator’s Necklace of Prowess (Exp or Mastery)
Shoulders: Vicious Gladiator’s Dragonhide Spaulders
Cloak: Vicious Gladiator’s Cape of Cruelty/Vicious Gladiator’s Cape of Prowess (Crit or Mastery)
Chest: Vicious Gladiator’s Dragonhide Robes
Bracers: Vicious Gladiator’s Armwarps of Accuracy/Vicious Gladiator’s Armwraps of Alacrity (Hit or Haste)
Gloves: Vicious Gladiator’s Dragonhide Gloves
Waist: Vicious Gladiator’s Waistband of Accruacy/Vicious Gladiator’s Waistband of Cruelty (Hit or Crit)
Leggings: Vicious Gladiator’s Dragonhide Legguards
Boots:  Vicious Gladiator’s Boots of Alacrity/Vicious Gladiator’s Boots of Cruelty (Haste or Crit)
Rings:  Vicious Gladiator’s Ring of Accuracy/Vicious Gladiator’s Ring of Cruelty (Hit or Crit)
Trinkets:  More on this below
Weapon: Vicious Gladiator’s Pike/Vicious Gladiator’s Staff
Relic: Vicious Gladiator’s Relic of Triumph
Merging a bit of the basic discussion we had earlier with some basic feral stat priorities (discussed in previous posts), we can come to the following conclusions.

Hit > Mastery/Crit > Haste > Expertise

Why you may ask? Well as mentioned above, Hit is absolutely critical in PVP as you cant afford to miss and wait for dots to be applied later. Mastery/Crit as like in PVE are very desirable. Personally I prefer Mastery over Crit as once dots are applied they will hit harder, you don’t necessary know how long you will be able to hit a target before you are CC’ed off so the harder your dots hit the better. Haste/Expertise need little explanation as their value in PVE is minimal. So, with the prioritization scheme we can now decide that the suffix priority should be Accuracy > Prowess > Cruelty

Finally, and most importantly weapon choice. In short, yes the items are exactly the same, its just a matter of whether you prefer the look of the Staff or Pike. Personally? Pike Wins.

Trinket Selection

Like PVE, there are a lot of choices for trinkets and it is very much a playstyle choice. More DPS or More Survivability? All together you have the option of mixing and matching 11 different trinkets together. Naturally you must get at least one of the trinkets that removes all impairing abilities (or “trinket” as we all call it). That means you will have to take at least PVP #1 (Medallion of Tenactiy) or PVP #3 (Medallion of Cruelty). The 2nd trinket however is up to you. Personally, I’ve been using Essence of Cyclone but thats because I have the ilv 372 version, however I have been contemplating picking up PVP #6 for more survivability but keeping the up front burst.

Keep in mind that the below listing is not listed in any specific order.

  1. Vicious Gladiator’s Medallion of Tenacity (+340 Resil / Trinket)
  2. Vicious Gladiator’s Insignia of Conquest (+340 Resil / +963 Agil 20s)
  3. Vicious Gladiator’s Medallion of Cruelty (+340 Crit / Trinket)
  4. Vicious Gladiator’s Emblem of Tenacity (+340 Resil / +16169 HP 15s)
  5. Vicious Gladiator’s Emblem of Cruelty (+340 Crit / +16169 HP 15s)
  6. Vicious Gladiators Badge of Conquest (+340 Resil / +1605 Agil 20s)
  1. Fluid Death (+321 Hit / Agility Proc)
  2. Essence of Cyclone (+321 Agility / Crit Proc)
  3. Prestor’s Talisman of Machination (+321 Agility / Haste Proc)
  4. Unsolvable Riddle (+321 Mastery / Agility Proc)
  5. Unheeded Warning (+321 Agility / White Dmg Proc)

Final Thoughts

You may have noticed that I don’t carry any PVE gear in my current PVP setup. If you’re very astute you may have noticed in Season 8 I wore quite a bit of PVE gear (Pants/Ring & Val’anyr). That was because I knew what my survivability was like as a resto druid and I knew I could cheat and get away with having more healing while keeping myself (and my partners) alive. As feral its a very different ballgame especially since I’m playing double dps in 2’s only currently. Survivability is king and the most important when you have nobody to heal you. This is what I mean by its really up to you how much resil you wear. If I were playing healer/dps in 2’s I would probably put more PVE gear on knowing that I would be healed. Or once I start playing 3’s that will probably change as well. Most importantly, your set of gear should never stay the same no matter what comp. If you run into a comp that counters (gives you difficulty) then maybe you should put more resilience on to deal with it. That’s the really intersting thing about PVP as there really is never a set of gear you are finalized on its always changing depending on what you play and encounter.

Up Next: PVP Gemming, Enchanting & Reforging


Kitty PVP is not dead.

As the title says…


Now that I’ve gotten that out of my system, I will say that I’ve started arena’ing again and I am currently into my 2nd week of real arena games (not just playing to get 1343 conquest points). While I am only 2’sing at the moment, I am having an absolute blast as feral. It is a very refreshing change from humping pillars and running away from anything and everything. I purposely decided to wait until after the feral pvp changes (post 4.06) to start seriously arena’ing to prove that it is still viable. Sure, I can admit that some types of combos (healer/fdruid) are probably suffering significantly in 2’s with the lack of mobility but that doesn’t mean that its a dead spec and you cant play it. Far from it, it just means you need to adapt and play a different comp that will still be effective.

Currently I am running Marksman Hunter/Feral Druid (one of my 3’s partners from last season) and while we started playing just to get CP capped, its actually turned into a real team. We’re currently at ~2k rating and we haven’t really run into much difficulty except for a few specific compositions. Only time will tell to see how high we can get, either way looking forward to proving everyone wrong (hopefully) and show that feral is still a force to be reckoned with in arenas.

Feral PVP discussion posts coming before end of week!

Topics of the Week #8

Its Monday, what better way to start the week than another Topics of the Week post.

We Are Legendary!

Last week guild achievements were announced and one of them was the neat achievements is We Are Legendary which has the requirement of obtaining every legendary in game (minus Atiesh). On first glance, this is kind of cool since most serious guilds already have almost all or all of the legendaries. In the case of my guild, we have everything but Warglaives of Azzinoth and Thori’dal, the Star’s Fury. Glaives we “technically” had but we gave MH to one person who quit and subsequently the OH dropped which we gave to another person who has quit as well. Thori’dal we never got because well, we never finished Funwell. It also seems that there will be some neat rewards for said achievements such as the Dark Phoenix, which is a mount similar to a druid’s Flight Form which allows you to transform into a Dark Phoenix and also carry one additional person.

This of course then turned into a big shitfest when Blizzard announced the following:

Originally Posted by Blizzard Entertainment

The guild rewards you guys are seeing in game are not hooked up yet. Guild rewards have 3 requirements that must be be met before you can use them. First and foremost, they must be unlocked via a guild achievement. Let’s just say, that for example, you need to complete the new guild achievement “We are Legendary” in order to unlock the Dark Phoenix. That achievement requires the guild to gain access to all 6 legendary weapons currently available in the game. (note that all guild achievements start on Cataclysm launch, so anything you have now will not matter, it must be done with your guild after launch)

Which naturally, was reversed within a few days.

Originally Posted by Mumper (Source)

We are making a exception for this guild achievement. Any legendary items you have already earned will count.

Not really a big fan of the flip flopping of decisions. I’m not one to complain so whatever Blizz decides is what goes. I just wish they would stick with it. With this decision though, it will be interesting to see how they make this retroactive because I can see why they would want to make it post Cata only as it would be a lot easier to determine if a legendary qualifies or not. I mean how do you determine what was earned in guild pre Cata anyways? Couldn’t anyone with a legendary just join the guild to get credit? GL to Blizz on figuring this one out.

This doesn’t really change the way we (Daybreak) do things, as we farm old content for fun anyways. Looking at some of our guild statistics, it looks like we’ve done Black Temple 14 times and Sunwell 4 times during this expansion. No luck on said legendaries though 😦

Collector’s Pet & Blizzcon Item Announced!

Have been announced for the Cataclysm Collector’s Edition as well as Blizzcon 2010. As per tradition, the new collector’s pet will be another whelp in Lil’ Deathwing. The Blizzcon item this year will also be a pet. Not really as cool as last year’s Big Blizzard Bear which for those who forgot/didn’t know was a ground mount that was account bound so that any of your toons could use. Also same as last year, you can buy a live stream of Blizzcon (for those who are on the other side of the country like me) so if you were planning to watch anyways, its a nice gift regardless.

Dual Specialization Costs Decreased

Dual Specs have been decreased from 1000g down to 100g. I’m going to make the assumption that every main already has this already but its great for alts whom I refuse to invest in.

Feral Tree Change Updates

Bunch of pretty neat bear changes in this most recent beta update, but I’ll let others discuss that. Whats relevant to us kitties are:

  • Furor is now a Feral Tier 1 talent – Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.
  • Heart of the Wild moved to Tier 1 restoration.

Why is this relevant? Because there’s bloat in the feral tree by removing Heart of the Wild. But most importantly, Furor being pushed down to Tier 1 makes sense because now we don’t need to take Predatory Strikes which as I’ve stated many times, is clearly a PVP talent. So in summary, Tier 1 of the Feral Tree finally makes sense in 2/2 Feral Swiftness and 3/3 Furor

Shred Position Requirements

The second timbit of interesting information was a discussion on Shred’s positional requirement:

Originally Posted by Blizzard Entertainment

Will Shred ever have no positional? : \
We like Shred and Backstab with positional requirements. We haven’t changed our stance on this. If you find Shred too difficult to use in PvE, then Mangle. If you’re not happy in PvE with the damage you can do while Mangling, and can’t manage to stay in a position where you can Shred, then I hate to say it but this probably isn’t the spec for you. In PvP we think it’s more of an issue, but we’ve also buffed Mangle to where you can do credible damage with it.

Cudos to you Blizzard, please don’t bend over backwards to those who can’t play feral as is. If you cant manage the position requirement then don’t play the class. Feral is already being simplified in a bunch of different ways, there’s really no reason to remove the shred position requirement. Don’t forget, hitting a boss from in front changes your hit/exp requirements, it doesn’t automatically mean boosted dps.

Originally Posted by Blizzard Entertainment

Can’t use Shred on unusual raid encounters (Kologarn)
When we make an entire instance full of Kologarns then it will be a problem. I think you’ll be fine if you can’t manage maximum dps on every raid boss. I think the game loses far more when we can’t make original bosses with unusual mechanics that we gain by having every dps spec do about the same relative damage on every fight.

Don’t really agree with this one, that’s like making a fight where AOE damage is completely nullified which would muck up a lot of classes such as DK’s, Warriors & Ret Pallies.

Originally Posted by Blizzard Entertainment

Shred position prereq
PvP is rarely ever decided by someone’s long term sustained dps though. It has a lot more to do with making the right decision at the right time.

In PvE there is no question that Shred is superior, but in most fights you can Shred. Those few fights where you can’t Shred aren’t ubiquitous enough to feel like a big deal. If you just find it too difficult to always get behind a creature to be able to Shred, then I’m not sure what to tell you. We don’t think this problem is so widespread that Ferals are at a huge disadvantage overall. We agree that Feral has a really high skill cap in Lich King, but that’s more do to the John Madden nature of the rotation than to Shred’s positional requirement, and it’s also something we’ve taken steps to improve in Cataclysm.

Many specs can’t perform their highest 100% potential when mobs are moving or when they have to step out of the fire, but we aren’t about to change those in order to make things easier on the player. I think raiding is plenty easy to be honest, unless you’re talking about the more challenging heroic-mode encounters in which, yeah, we’re asking you to step it up a little.

I highlighted the most interesting part of the discussion. Overall thoughts are in line with what I think. John Fucking Madden lives on.

PVP Update

This week my 5’s team broke 2300 and I purchased myself a fancy Wrathful Gladiator’s Tabard. Next week comes Wrathful Gladiator’s Blade of Celerity and last but not least, Wrathful Gladiator’s Kodohide Robes. So 2 more weeks and I’ll be done my resto set. The next question is, what to get next? Seeing as I am a kitty druid and this is a kitty blog it would make sense to make a feral set. But I wont lie in that I’m kind of interested in tinkering with Boomkin PVP. It really comes down to what sort of partners are available to me, so only time will tell.

Not everything is peaches and cream in pvp though, this is the 2nd week in a row that I’ve been stuck at 2150ish in 2’s and it doesn’t really seem like we are making much progress. Nothing we can do but play more and learn more as we go.

Mimiron Head Farming

7 weeks and 5 Mimiron Head’s! We’re still going strong, looking forward to Ironforge being covered in these bad boys come Cataclysm. My Valanyr is coming around too with 19/30 fragments complete. Looking at probably another 3 weeks and I should be the proud owner of Legendary #2. Anyone else farming Mimi Heads? Tell me how you’re doing!

Topics of the Week #7

Damn, things are slow around the blogosphere and wow in general. Its hard to keep people motivated but doing fun things definitely help. In case you’re wondering, we’re up to 4 Mimi Heads total with more to come! Some interesting things to talk about this week, lets get started…

PVP Update

Good News Everyone! As Professor Putricide would say, we broke 2200 in 5v5 this week. Had a good week of 5’s going 12-0 and I now have the rating to get the 2.2k weapon. All that’s left is to wait to get enough points to do purchase. Only on more tier of reward is available in the 2300 Wrathful Gladiator’s Tabard. Nice thing to have, but it definitely won’t replace Tabard of the Lightbringer 😉 2’s on the other hand was good but not as successful. We broke 2000 last week and this week we went 21-9 which on paper looks pretty good but overall we only went up 23 points. But as I’ve been told that is the nature of 2’s. Your comp may be extremely efficient against some but extremely handicapped against others. Its just not as balanced as it used to be which I guess is probably the reason why 2’s has been removed from arena title consideration. Looking forward to stopping 2’s once/if I get to 2200.

Furor, Master Shapeshifter and Savage Roar Changes (Source)

The latest feral kitty changes, note there are a bunch of bear changes too but this ain’t no bear blog! For a full list of bear changes as well, check the source link.

  • Savage Roar now increases auto attack damage done by 50% instead of physical damage done by 30%.
  • Master Shapeshifter bonus increased from 2% to 4% for all forms.
  • Furor now gives you a 33/66/100% (up from 20/40/60%) chance to gain 10 rage when you shapeshift into Bear form and you keep up to 33/66/100 (up from 20/40/60) of your Energy when you shapeshift into Cat Form. Now increases your total Intellect by 2/4/6%. (Old – Only increased in Moonkin form)

While Master Shapeshifter is not a big change (just a stat bump), Savage Roar and Furor are both pretty interesting. Furor first of all, is a change that has been forthcoming for a while. Having only 80% (3/5 points in talent) of your energy persist through a shift is kinda dumb (based on the current talent specs) and really it should have been 100% to begin with. Good on Blizz for recognizing the stupidity of the current situation and making the adjustment.

The real interesting change is Savage Roar. Once again we see a further push towards increased auto attack (white) damage. Couple this along with Fury Swipes, we’ve got some serious white damage boosts. The thing to note here is, Savage Roar now no longer produces any benefits to our yellow damage abilities such as Rip, Rake, Mangle, Ferocious Bite & more. So this is actually a change in the mechanics of feral druid dps. No longer is there that requirement to time your dots to be reapplied before a SR falls off. Seems to me as somewhat of a dumbing down of the feral tree.  Another interesting thought to think about is how will this change the priority of abilities in a dps rotation. With SR no longer affecting yellows, should its priority be well after applying dots and ensuring dots are kept up? This looks like to me as further support that haste will become the primary stat for feral druids in Cataclysm.

Good Bye Idols (Source)

Quote from: Ghostcrawler

You are looking at existing, Wrath of the Lich King, items. Those are currently only used by those classes, so there isn’t a great motivation or need to change them.

Cataclysm-level relics can be used by any paladin, shaman, druid or DK, though there may still be some class-specific ones from time to time.

Cool, if anyone remembers trying to farm Idol of the Emerald Queen from Shadow Labs they know how bad the system was back in TBC. Blizz did make some headway into the problem by changing the idols into badge items so that you wouldn’t be stuck farming a dungeon or raid boss nonstop to get a mandatory item. With greater flexibility amongst all the classes to use Idols this should make for some interesting combination of stats and hopefully better idols in general.

There are some images of new relics with raw stats, secondary stats & gem slots which are kind of neat but they just look off. The thing to take away from the image is that Cata relics will have stats and gem slots just like guns/bows and wands.

310% Mount Speed for Everyone (Source)

I’m pretty sure Blizz already stated this was going to happen but in case you didn’t’ know or haven’t heard here it is. 310% Mount Flying Speed will be available for purchase in Cataclysm for the low low price of 5000 gold. If you already have 310% mount speed then you will not have to pay for it once Cata hits, and no there is no faster mount speed past 310% (as far as I know). There are a few ways to obtain 310 right now, you can either do it via PVP (get Gladiator) or via PVE (via raiding drakes, world event drakes or rare drops like Mimiron’s Head). The easiest/fastest way to obtain it is to probably go after the Ulduar 10 proto drake (Glory of the Ulduar Raider)

Remembering Classic Feral PVP

As I mentioned in a recent post, I started my journey into arenas. With RS/ICC only taking 1.5 days a week there’s a lot of spare time which has been filled with Arenas & farming Mimi Heads!

So lets start with an quick PVP update. How am I doing? Surprisingly Well! I started with 5’s three weeks ago and we’ve been steadily going up each week with a successful push past 2k. Last week I picked up my 1800 MH/OH (Wrathful Gladiator’s Blade of Alacrity/Wrathful Gladiator’s Compendium) and on Tuesday I got my Wrathful Gladiator’s Kodohide Spaulders which personally I think are pretty sexy looking. I am pretty amazed at the sustainability of a rdruid in PVP gear and the more gear I get, the harder I’ll be to kill.

Now I only need Wrathful Helm/Pants/Chest & 2200 Weapon which will cost me a grand total of 11,060 points. With 1000+ pts a week & pvp daily (25*7=175) that’s 1175+ pts a week or just over 9 weeks to complete. Maybe I’ll get lucky and pickup the pants via VOA, still hoping for that (fingers crossed).

Forgot to take a screenshot, but here is the armory pose!

I’ve also recently been running a lot of battlegrounds the past few weeks, and so I decided to waste some excess honour points and buy the old Classic Lv 60 pvp set. Back in the day I did participate in the classic PVP grind and achieved the rank of Commander. It was at a time when I was still in school and could afford to play 20 hours a day (yes that number is 20) and on a high pop server like Warsong that’s what it took to get the compete. The Marshall set is not only a beauty but it does bring back some old memories of classic level 60 feral PVP which I did quite a bit of. It also reminded me that feral PVP is actually one of the first things that got me interested in feral in the first place.

There was one person in particular really inspired me to feral PVP and that was Spoh. For those who don’t know, Spoh was a druid back from Vanilla Warsong who made quite the name for himself. He naturally was a Rank 14 (Grand Marshal) but more importantly he made several unique feral pvp videos. In a time when hybrids did not exist and the feral tree was essentially an ignored tree with no viability he showed a very different way of playing druid. He was definitely a pioneer back in the day and I’m sure inspired many others just like myself. Spoh still plays today on another server (armory link) and still consistently does well every Arena season. If you’ve never watched his PVP videos I’d strongly suggest you give em a gander and see what it used to be like back in the day.

#1 – Spoh – Rank 14 Druid PVP Change

#2 – Spoh – True Form  – Rank 14 Druid

#3 – Spoh 3 – Unique

#4 – Spoh 4 – Believe

Salute to you Spoh!

PVP, the Final Frontier

For those who have been reading and following me for a short or extended period of time, they will have probably noticed that I essentially ignore the PVP aspects of WOW. I’ve always been a fan of PVE and achievements as described in my about me section, you could say I’m a PVE Hero, PVP Zero (har har). The problem for me is, being as that I am an achievement whore, I have essentially exhausted majority of places to obtain more points which has left me with nothing left but to do PVP achievements, specifically Arena.

It doesn’t help that my battlegroup (Retaliation) is god awful and Alliance seem to lose majority of bg’s. It’s really not a fun or happy place to be as it tends to generate more stress then it relieves. While I did do the PVP grind way back in the day, that was a very long time ago, and the game was very different back then. Since then, PVP has evolved and Arena has emerged within the game and quite frankly I have no experience, desire or interest to participate in them. However, I digress as I have no choice but to try and figure out how to Arena if I want to continue pursuing my whoring of achievement points. It feels completely foreign and I have no flippin clue what I’m doing half the time which is quite strange considering I’ve played this game for almost 6 years.

So last week, we started a 5’s team (no daddy not there, no it wasn’t my idea for a name) and so far so good. Perhaps its just that the popularity of Arena has died out but it really seemed to me like the quantity of teams were few and far (probably a 5’s thing). Really good or really bad, there didn’t really seem to be a happy medium. I assume it is probably better in 3’s which is where most people play these days. First week has netted Hot Streak, Mercilessly Dedicated and Last Man Standing.

If anyone has any suggestions on information resources feel free to drop me a shout in a comment. Any advice would be welcome.

Time to teach a kitty new tricks!

ps. Playing as a Resto Druid! Feral PVP will have to wait another day…

I’m Retired!

As of 04/04/2011, I have officially retired from WOW. This blog will remain as a archived resource for those who know that CAT DRUID IS 4 FITE!

About Me

A blog for the ramblings and thoughts of Vallen, a full time raiding cat druid from Auchindoun-US with a passion for raiding & achievements. An avid wow player since 2004.

For any questions or concerns contact me via comments or e-mail

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