Ok this is going to be a lot more than a topics of the week post as I have been slacking a little bit lately on the updates. Instead this will be more of a “topics since the release of 3.3.5” post as that’s how far back I went to catch up on my reading. For those who are keeping themselves up to date some of this information may seem old. My thoughts/comments in blue.
Q. Will there be account-wide Achievements? If so, can we expect to see things like vanity gifts for having multiple characters? (Source)
A. It’s an idea we definitely want to do, but it’s pretty challenging technically, so it’s not on the immediate horizon. We can’t promise anything obviously, but I wouldn’t feel the need to get difficult Achievements on more than one character on the same account.
Being as I am a huge achievement whore, I’m not sure I know where I stand on this. I personally focus 95% of my energy onto my druid which shows based on the quantity of achievement points I have on my druid and how little I have on my alts. In fact I bet nobody even knew I have alts (lv 80 pally/mage). Yes that’s how little I play/focus on them. Sure this above could increase the flexibility and reduce the penalty of wanting to play multiple toons but I could also see this allowing for cheesing achievement points by doing them on classes that make things easier. For example, you could do all reps on a human alt which will give 10% faster reputation gain. Another example is seeing DK’s with loremaster or having 40 exalted reputations, things like that make you think “wow wtf, thats insane, very impressive” but you’ll lose that with account-wide achievements.
Q: Cat and Bear builds are only off by about 3 talent points. Why not just consolidate fully at that point? (Source)
A. This is definitely one of our concerns. We don’t want a player to be able to have an optimal DPS specialization in Cat Form and be able to tank. We will definitely engineer the Feral tree such that being a viable tank, or even off-tank, will have some cost in terms of lost DPS while in Cat Form. The druid talent trees currently in beta are very rough and need more polish.
Good to know Blizzard, good to know. I’ll wait to reserve judgement.
Q. Why was the Feral druid’s mana reduction cost removed from King of the Jungle? And what happened to two combo points on critical strikes? (Source)
A. These are data errors that will be corrected. Neither is intended to be cut.
One of the bigger concerns addressed, but still more to go, seem my list in my previous post
This is a first pass (Source)
While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations.
Good to hear, every druid I’ve talked to so far has had essentially the same comments about the weaknesses of the current trees, discussed further in my prior post.
Damage vs. Utility Talents (Source)
Those are actually the decisions we’re looking for. Trying to decide between dps and utility isn’t a decision (for PvE anyway) and choosing damage vs. damage is a decision most players make by going to third party sites. We want you to be able to get all of the damage talents you reasonably can, and be making decisions over the utility talents.
While I appreciate they are making this statement about their philosophy/ideology behind the new trees, it clearly isn’t quite applied yet. Let’s wait and see how the talent tree evolves.
Max out the Mastery Bonus (Source)
Furthermore, there should be no way to max out mastery. It’s only just possible to max out things like crit and haste today because of A) overly generous talents, and B) ratings that were never designed for current item levels. We’ve already built the theoretical Deathwing gear, so we can make sure the numbers are more appropriate.
Sounds like a good idea, I don’t particularly like the current system which essentially require you to 1) Arp Cap 2) Hit Cap 3) Crit Cap 4) everything eles after. I’d rather see some additional flexibility to focus on specific stats to cater towards a specific style of play.
Hit % in Character Panel (Source)
We will at least show “hit needed for a target of your level AND hit needed for a target of your level +3.” If we get fancy, we’ll let you pick the target level through UI and examine all of your stats in that context.
Less math = a good thing
Armor downgrading in Cataclysm (Source)
You will get a stat bonus of some kind if you wear “your” armor. You can still wear cloth, mail or leather of a lower armor type if it’s a big upgrade, especially if it would get sharded anyway. But the days of Holy paladins in cloth or warrior wearing leather are probably behind us.
Finally, no more “Sorry, blame Blizzard for bad itemization, I’m taking your items” bullshit excuses from Ret Pallies/Warriors/Hunters etc from taking our leather gear. We get it you want to be a feral druid, reroll then
Proto-Drake and Rare Mounts in Cataclysm (Source)
This is all tentative and could change, but we don’t really have a problem with protodrake farming. What we will probably do with really unusual mounts like Mimiron’s Head and Invincible is make them a rare drop. The 100% drop rate won’t make sense when you can overpower the content.
If you want to overpower the content for a drake though, go for it. Players who did it “legit” had the benefit of having the achievement and mount earlier than anyone else. The most prestigious mounts will change in Cataclysm.
If only they would start removing proto drakes that are extremely outdated (Ulduar). Considering how long the Ulduar protos have been in the game, it would have been nice if they had left the Naxx/OS/EOE drakes in longer too. I do agree that making Mimiron’s Head/Invincible as rare drops otherwise they will lose the “epicness” that they currently hold. With all content down (No, we’re not even bothering with Heroic Halion or Heroic LK) I’ve decided to start Mimiron Head farming groups, more on this later.
Molten Core/Blackwing Lair/Thunderfury in Cataclysm (Source)
We aren’t removing MC or BWL as of this writing. We aren’t going out of our way to remove old legendaries. The only risk there in a case like Thunderfury is if we change a zone like Silithus so much that the quests become hard to keep intact.
Looks like those of you out there still farming for Sulfuras, Hand of Ragnaros can breath a sigh of relief (for now).
“If there is a quest item you really love, you might want to grab it now.” (Source)
Almost every quest reward in the 1-60 content will be changing. If there is a quest item you really love, you might want to grab it now.
For those who don’t have it already, go grab your Dartol’s Rod of Transformation now before its too late. Any other awesome items from Vanilla WOW I’m missing?
Epic items in Cataclysm (Source)
We’re actually working on restoring the epic feeling to epic items in Cataclysm. Epic loot should be epic, and something to be very proud of. Our plan is to try and get the Heroic -> Blue Gear and Raid -> Purple Gear balance back.
I give this the Vallen, stamp of approval. I thoroughly enjoyed walking around in T3 back in Vanilla WOW when majority of the population were in blues. The differentiation of those who PVP, who PVE and who are casual are important. It can be considered egotistical or it could just be considered a way to display your success in game.
Q. Why was the Feral druid’s mana reduction cost removed from King of the Jungle? And what happened to two combo points on critical strikes?
A. These are data errors that will be corrected. Neither is intended to be cut.